I hate it when the very last goal of these upgrade-games requires an insane amount of luck and finger dexterity after purchasing all the upgrades. I guess I'm just not curious enough about the 65k to spend all day. Otherwise awesome game.
Great game, has the same feel as the first one, but with more variety. I still find it annoying that the summoned spirits are so damn stupid, castig Defend Allies after three of four enemys are dead, attacking the one enemy that is near full health and frozen when there are other ones on low health they could easily kill etc ... Also I would love to have more than nine skill slots, but I guess that's part of the strategy figuring out which skills are useful.
I could never freeze or stun bosses or even mini bosses. I guess this makes sense, they would be too easy, but it would be nice if the player was able to see those resistances.
I strategically leave one enemy of wave 1 alive on low health - it uses selfdestruct - wave 2 appears ... and moves before my party. Makes me rage every single time ._.#
cute little games that mostly consist of exploring a cute little world should not make those who play it want to ragequit after unsuccessfully climbing the same wall for ten minutes. curiosity only keeps people trying for some time when there's other games one mouseclick away.
Yep, that was the main idea.