Secondly, when it was time to confront Tira, I had to give her two conflicting pieces of evidence. I would have liked both lists to appear simultaneously. That way I could know which two pieces I had to select. As it was, I had to select randomly from the first list, then take damage when nothing conflicted with it because I couldn't go back. I was able to get it the second time, based on what I saw in the second list. But it felt like an unfair bit of damage because I didn't know which pieces of evidence you would present me with second, so I couldn't make an educated decision.
Additionally, there are numerous typos throughout the game. It would have helped if you'd have someone proofread before making the game go live.
Not a bad game, but definitely could use some improvements.
Interesting concept for a game, but I noticed at least a couple of problems with the gameplay that could use improvement. For one thing, as I was walking around looking for clues, I didn't know that I had to pay attention for gameplay purposes and use the information later. Some notice would have been nice, or at least a way to review the evidence while I'm talking to the witnesses. If there was notice that I would need to use the information in a gameplay context, I would have paid closer attention and remembered as much as I could.
Falos, Theseus' ship has nothing to do with clones. It's a thought experiment regarding artifacts and whether or not they have strict identity over time.
Really enjoying the game. However, having to beat three or four enemies, especially when it's just the same enemy over and over again, to complete each node on the map is very tedious and doesn't make me want to finish the game. Since there are so many nodes, it would be best just to have one battle per node.
Fair comment. We're looking at improving the variety of enemies that you face, but reducing the number of battles per node is definitely something that could be done as well.
I actually like Picma but had to rate it low because of all the paid content. I can understand wanting to make money off your game, but as Kongregate is a free gaming site, it seems like a cheap move to require us to pay for *most* of the content.
Picma is simply one of the many Kongregate games with paid content. Furthermore we don't even have any exclusive paid content as you can keep playing for free simply by voting on puzzles daily and by creating your own.
I really enjoy this game, although as an obsessive completionist I wish getting the badges and prizes wasn't such a chore. But what I'd really like to see is a way to collect all the downloadable Pixelos and keep them all in one place, so I can go back to them and improve my scores on them, as well as being able to get and play the ones that I've missed because I wasn't online that day.
Interesting concept for a game. The most annoying thing is how accurate you have to be to move from one circle to the next, especially since you have to do it relatively quick to avoid dying.
Also, it would be awesome if the game would keep track of all the daily puzzles that we download, such as keeping them saved so that we can come back to them if we don't complete them that day, and keeping track of which ones we complete.
I like the fact that there are a lot of things to purchase. It gives someone with an obsessive need to get 100% things to do. However, I don't like how some of the things are so expensive, because I don't really have the time to grind out all that money.
A couple of things. When you die, it should restart you automatically, rather than having to press "r" whenever you fall off a cliff. Also, Mr. Tart moves much too fast. Sure, it increases the difficulty, but the game becomes difficult for the wrong reason.
These commenters support the fact that you can't trust the ratings on Kongregate, because every game is awesome to the people of Kongregate. It's like they're afraid to give honest feedback.
Honestly, this game isn't very good. As one commenter already mentioned, it's far too easy to tip over, the character's controls are wonky, and there's nothing really appealing about it that makes me *want* to try to make it to the end.
I understand that the game is short, but still even playing for a minute then dying and having to redo everything from the beginning doesn't give me much incentive to play the game all the way through. It may be only three or four minutes long, but it extends quite a bit when a trap you weren't expecting kills you off and you have to do it all over again, again.
I disagree with the philosophical position held by the makers of this game, but interesting concept. This is one of the few games on Kongregate that I would truly give the "philosophical" label to.
Interesting concept, but much too short, even as a simple chapter. This is also a game that tries way too hard to be funny. There were some parts I chuckled, but most of the dialog just drags on and on because the creator was trying to be funny. The humor shouldn't detract from the story, it should complement it.
Fair comment. We're looking at improving the variety of enemies that you face, but reducing the number of battles per node is definitely something that could be done as well.