[Continued]
3. The turn mechanics are painful without great reason. Have a send none button, a mechanism to undo a single move (rather than ALL the moves you've done), and something to show where things came from. Allow the player to change their mind on moves after they realise they can't afford the buildings/troops they wanted to buy, the next player hasn't gone yet, so there's no harm. Have a look at Warlight for how they tackle this problem (you could do a big arrow for each move, and clicking on the arrow lets you see what's moving and then let you change/delete that individual move).
4. It's a little rough around the edges sometimes. The tutorial arrows aren't as clear as they could be, when sending troops the popup to show troop stats sometimes goes behind the sliders.
5. The AI doesn't surprise you often enough. I've not seen the AI build buildings or really send a major attack without me making a stupid move first. Might just be because I'm too early in the game.
thanks for the great tips! i like it and i will surely use some in the next updates, which i hope is this weekend. Hope you will play some more levels, there are many. i will send you a text when i fixed some of the things you mentioned. thanks again!
This game is *almost* excellent. You've got a good premise, and everything that's letting it down seems very fixable to me.
What needs fixed:
1. It's hard to know exactly what's going on with items/skill upgrades/buildings. Mouseover text that explains what each thing does in more detail would do here (e.g does adding 1 to attack on a champion affect just the champion, all your units on the board, or all units attacking with champion?). I also don't understand what the stone wall does yet after 4 missions and 4 Mastery stars.
2. You can't always see all the important stats about a unit when you want them (e.g. when choosing which one will die you see none, when buying them you don't see armour etc.).
Ok, I know I've played too much when I say this in a comment, but...
The perfectionist in me really hates that the mathematical limit of the first turn on easy mode is to leave a single territory unconquered because the sum of the prizes doesn't quite keep you going! (Screenshot here: https://ctrlv.cz/Q6BE)
Just had a thought on balance. I think I've only ever lost once when defending (against a Squad 1 attack), and I've never used fortifications or extra defensive units. I've never been attacked by a Squad 2 attack - could you make a tweak to the advanced AI so that if it has lost a couple of times when attacking with Squad 1 it'll learn and start to use Squad 2s?
It's a promising start. There are obviously lots of small things that aren't quite working right (the autohiding of the upgrades panel is annoying because it means you are forced to scroll with your mouse instead of the scrollbar, the tooltips for a lot of the achievements fall off the side of the screen, I couldn't see how many genes I actually owned, some upgrades didn't do what I expected...), but I think the only thing to fix that will actually be difficult to fix is the balance. Currently an autoclicker lets you multiply gene income by absolutely crazy amounts (billions/trillions?), and it feels like it would be utterly impossible to complete the game on idle mode. But generally, if you can make the balance suitable then you'll have the base for a very good game here. Keep working on it!
It feels like the bottom of the screen rises by inconsistent amounts. It would feel much nicer if for example you could return to the last height you jumped from safely all the time, instead of only when you had previously jumped before the screen had caught up with your progress.
i am sorry but the platform is suppose to go down but i was trying to make it so it goes down continually not when player jumps in it
thanks for playing
Bit confused, I killed a LOT of people in a war that I forgot I wasn't meaning to run for so long. I then had surplus food production of about 30 million for several decades.
When I remembered about the game, I had 45 million food stored with +32 million per year immediately after putting the war on hold, and yet the food stores were slowly depleting. Do food stores go off in this game or something?
I really liked this game, but there are a few things that are absolutely killing me:
1. The limit on trades (not being able to buy when you have more than $1e12) means that all of the max levels for buildings are pretty unachievable (I've made it to L15 on all resource buildings, hit R16 on one and no limit/achievement in sight)
2. The Gambling Den genuinely seems to be weighted against me a LOT more than the stated odds (imagine losing red/black on roulette more than 80% of the time...!)
3. Not being able to buy soldiers or barracks capacity when it shows you a cost and you have resources available for it (e.g. Barracks capacity limited at 50 when it looks like you can buy more for $3M, couldn't buy archers when I had 1e9 stone, lots of $ and some idle halflings)
thanks for the great tips! i like it and i will surely use some in the next updates, which i hope is this weekend. Hope you will play some more levels, there are many. i will send you a text when i fixed some of the things you mentioned. thanks again!