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whythecynic's Comments

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Cube Escape: The Mill

Play Cube Escape: The Mill

Sep. 14, 2015

Rating: 0

Easily the worst in a great series. More than any other one, this feels like a scavenger hunt for arbitrary number sequences.

Reactor Incremental

Play Reactor Incremental

Jan. 28, 2015

Rating: -1

Hi! The current build makes reactor plating not very useful as part of a setup. This, combined with exchangers not moving heat as efficiently from the reactor, takes out a dimension of complexity- using your reactor itself as a heat sink. Maybe it would be good if plating beside a fuel cell counted as a component (i.e. a fuel cell next to a plating and a coolant distributes half heat to each), except that all heat going to any plating instead goes to the reactor. Add that to increasing the amount of heat that exchangers move, and that might be an interesting way to solve the quad Nefastium conundrum.

Reactor Incremental

Play Reactor Incremental

Jan. 26, 2015

Rating: 1

Ok! This patch makes things a lot more balanced. Just a couple things that seem a little off- heat exchangers don't scale with upgrades, meaning that once you have a few top-tier platings down, it becomes more efficient to spam vents / coolant cells rather than really clever heat exchanger strategies. Also, the auto-sell amount doesn't even come close to how much you make by late mid-game, which will get in the way of things if you're intending to make it a fully idle game.

Reactor Incremental

Play Reactor Incremental

Jan. 25, 2015

Rating: 1

Hmm, neutron reflectors lose durability at a base of 2 per tick if it is adjacent to exactly one fuel cell. If they are adjacent to 2 fuel cells that increases to 6 per tick. Is that intended behaviour?

Reactor Incremental

Play Reactor Incremental

Jan. 25, 2015

Rating: 1

With the current balance, I'm simply spamming tons of basic reactor platings, since the bonus to heat dissipation is simply dependent on number of platings, not quality. Might wanna look into that!

Witch Hunt

Play Witch Hunt

Jan. 23, 2015

Rating: 2

Now with pots at 16, and everything else maxed out, I'm still missing the 10,000 kills trophy. Currently have 7,300. It's going to take a long, long while to get the remaining 2,700... any ideas where I should go?

Developer response from kreig13

buy more pots! but yeah as player56 said, go to the tower for endless waves. invest on storm pengu and unleash it when you see a group of monsters.

The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 21, 2015

Rating: 5

What this needs is a way to play it entirely with the keyboard.

AdVenture Capitalist

Play AdVenture Capitalist

Nov. 11, 2014

Rating: 3

Hi! I think the old cash-per-second bug is back. By the cps numbers I have I should be getting at least 10 septentrig cps, but my actual cps is around 6.5 septentrig. Maybe look into it?

AdVenture Capitalist

Play AdVenture Capitalist

Aug. 30, 2014

Rating: 3

Ah, a bug. When you buy "In Brightest Day", it puts a check mark over "Googol" as well. Once you close the upgrades page, the problem goes away though.

AdVenture Capitalist

Play AdVenture Capitalist

Aug. 30, 2014

Rating: 5

I like micromanagement! The only problem with it is that it jumps forward randomly, which makes it extremely difficult to judge when to let go of the mouse button...

Helixteus

Play Helixteus

Aug. 14, 2014

Rating: 0

2 bugs- building institutes with DirectMax or using the "Fill planet with institutes" option builds level 20 institutes instead of level 25. Also, ore storage DirectMax requirements are bugged. Instead of counting the lvl 25 ore storages you have, it counts the lvl 15 ore storages you have (easily tested by building a couple of lvl 15 ore storages and checking the DirectMax requirements in the build menu).

Helixteus

Play Helixteus

Aug. 11, 2014

Rating: 1

Hahahaha, an expected bug found with Institutes. Building DirectMax institutes only builds lvl 20, also filling planet with institutes also fills it with lvl 20 institutes instead of 25.

Developer response from Apple0726

lol, yeah, I hurry up too much.

AdVenture Capitalist

Play AdVenture Capitalist

Aug. 08, 2014

Rating: 0

Soft resetting doesn't reset the order of upgrades, so the most expensive unbought upgrade stays at the top. It sorts itself out (ha-ha) after you buy something though. Just a minor bug!

Helixteus

Play Helixteus

Aug. 05, 2014

Rating: 1

Is there a way to go up one level from planet view to solar system view? Currently the solar system button takes you to your last viewed solar system, but sometimes (especially when I navigate with +/-) I want to move to the solar system my currently viewed planet is in.

Developer response from Apple0726

It should always navigate to the solar system of the planet you're viewing, but looks like it's a bug.

Helixteus

Play Helixteus

Aug. 05, 2014

Rating: 0

Two more comments! Solar panel DirectMax doesn't work, I think it might be because the DirectMax condition is checking for a third upgrade (which doesn't exist for solar panels). Also, the planet level icon doesn't display more than 3 digits.

Developer response from Apple0726

Surprisingly, you were correct! It was indeed checking for the third path upgrade, I forgot to modify a certain part of copy pasted code from power plant.

Helixteus

Play Helixteus

Aug. 05, 2014

Rating: 0

Third bug- the timed powerup (x2 damage, reload) doesn't reset between shooter instances. I ended one shooter instance with half the powerup remaining, and started the next one with that half left.

Helixteus

Play Helixteus

Aug. 05, 2014

Rating: 0

Right now upgrading your ship energy cost in the store past 100% means you earn energy when sending ships out. Yep.

Developer response from Apple0726

I made it so getting the energy reduction past 100% is practically impossible. :( How many ores did that 100th upgrade cost?

Helixteus

Play Helixteus

Aug. 05, 2014

Rating: 0

Hmm, found a... bug? Using the "Finish construction" planet tile operation causes the production building to produce much more resources. I believe it's because using that option simply fast-forwards time, so for example if it would take 2h to finish building, when you finish construction, it gives the building 2h worth of resources.

Helixteus

Play Helixteus

Aug. 05, 2014

Rating: -1

Hmm, you need a shortcut key in inventory to quickly sell / extract gems and energy balls. Otherwise, patch seems good! Keep it up!

Helixteus

Play Helixteus

Aug. 03, 2014

Rating: 0

Bug in the current version: the "this science is already being researched" dialog pops up behind the science menu currently. It would also be nice to have a research to speed up construction... just saying =) Thanks for the good work! You made a huge, fun game! It just takes some time to get used to because it is really big.

Developer response from Apple0726

This bug is fixed too!

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