Hi! I'm seeing that the cash per second displayed by the new managers doesn't actually tally with how much money I'm earning. I seem to be earning significantly less than the displayed numbers suggest. Someone mentioned in the comments a while ago about losses due to framerate, maybe that's it?
Hi, just a quick question in two parts! 1: Does the amount of money you need to earn to get one angel increase over time? 2: If yes, do angels spent on upgrades count towards the scaling up in price? Once again, thanks for a great idle game! Been a supporter since day 3, am happy to be able to tip you guys a few Kreds.
Very good RTS. Nice balance and difficulty, good action, and the developer's fixes and updates make the game much better than when it first appeared on Kongregate.
I started playing Pixelo when it first came out, and it was fun then, albeit with a few interface annoyances. The developer has shown great commitment towards listening to suggestions and making it easier for people to enjoy their game! Five out of five, would play again
This is a great idle game. You can literally forget about it and come back to all your accumulated money, which is why I like idle games- I don't like having to constantly micromanage. The challenge and fun is in planning your route to 300 of each building (and beyond), which will almost certainly involve multiple resets, and since 1: each reset cycle doesn't take too long and 2: it continues to generate money offline, it doesn't get annoying quickly, simply because I don't have to stare at it constantly.
Amazing platformer. It is very enjoyable in every aspect, from the smooth controls to the fun combat and the interesting puzzles. 5/5, very enjoyable. It's a bonus that the graphics are fluid, the controls are responsive, and the difficulty is tough but fair- you never feel like the game's too hard, just that you're good enough. It's like Rogue Legacy in that respect.
Alright! Just a couple of thoughts. 1: Give an option to lock the mouse to horizontal / vertical (please make it a key toggle) so there's fewer accidents due to small screens. 2: Change the "X" mode to set rather than toggle, right now when you cross out a row and a column by dragging, where they intersect you will remove the "X", which is quite annoying. Otherwise, a good game! 4/5 because of these, and some lag when dragging "X"s.
For games like these, people tend to settle into certain habits, so you should give them as many options as you can. Some suggestions for options- have a key to toggle pen/pencil when pressed, have another key to toggle when held down, let people choose whether clicking and holding pen/pencil locks to horizontal/vertical, automatic shading of empty squares when a row/column is filled, automatic crossing out of numbers when a row/column is filled. That's just some of the useful features of other picross games online.
Hmm, a couple of questions. Do asteroids respawn? That is, is it possible to completely mine out a system so that it's worthless? Also, is there a way to pull up a list of stations in the system along with their price multipliers?
An incredible game! Really well done, and completely for free no less. It's rare to find good mining games, let alone good mining games for free. As other people have commented, sorting targets by distance would be great, as well as an auto-repair and refuel option. As it is, the pace is kinda slow for miners. I don't equip engine upgrades because they consume way more fuel than they're worth, and so it takes me forever to get anywhere... so I play it like an idle game. Helps that staying still doesn't consume fuel =)
Regarding the Steal patch... if you can steal unique items from a boss, and we've already defeated it, will there be a way to try to steal them again? Or will they be lost forever? A Boss Rush mode would solve these problems ;)
The tundra levels are blinding. It's impossible to see the bullets. Also, like many others have pointed out, the hitbox is too big, and since every enemy shot is aimed at your position, it turns into a shield management rather than a bullet hell game.
Thanks for that! And more stuff is coming soon, so hold onto your monocle!