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Conquer Mars

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Nov. 30, 2013

Rating: 1

Those mountains always block at least 1 player from reaching a mine.

Developer response from ConquerMars

I know, that's why I'm working on a map editor :)

Conquer Mars

Play Conquer Mars

Nov. 26, 2013

Rating: 0

this game is multiplayer.. shouldn't it have it's own forum, to discuss tactics and strategies ?

Developer response from ConquerMars

We do, I actually made a forum a long time ago, but I decided to revive it after your post :) forum.conquermars.com

Conquer Mars

Play Conquer Mars

Nov. 25, 2013

Rating: 29

I recently stumbled upon a good idea while playing CM. One of the players from the other team tried to get his AI mates to attack me by typing "kill red" , "/kill red", "attack" and so on. This sounds like a good idea, so I'm posting it here. Anyway he shocked me because I thought the AI would really follow his orders, which it didn't lol

Developer response from ConquerMars

Haha, yeah, it would awesome if that worked! It's definitely something I'm planning for the AI upgrade that is coming. Thanks for the idea :)

Road of the Dead 2

Play Road of the Dead 2

Nov. 17, 2013

Rating: 1

If you ever make RotD3, we want renewable bio-fuel and cars made of recycleable materials.

Road of the Dead 2

Play Road of the Dead 2

Oct. 31, 2013

Rating: -1

One of the best game ever on Kong! When civilians enter my car to get a lift, I always have to think that they might have been bitten and that they turn into zombies in my back, which leaves an uncomfortable feeling lol :)

Road of the Dead 2

Play Road of the Dead 2

Oct. 30, 2013

Rating: 1

Save your starting cash, and with the 500 RP achievement from the first task ("perfect defense") you can afford the best gun in the game right away. Either LMG or Assault Rifle. Forget that guy who said "buy 3-4 RP reduction first", because having that gun early grants you following advantages: 1) You never waste RP for weapons which are later replaced anyway 2) Much longer time to level up the passive skills on that weapon, to have aiming, reloading and handling maxed out, when the going gets rough. 3) Takes the pressure off from "must upgrade vehicle to survive" for a looooong time. With that uber-gun, now you have plenty of relaxed time to max RP reduction to even level 5 without breaking a sweat.

Rebuild 2

Play Rebuild 2

Sep. 16, 2013

Rating: 7

Gustav sold me a machine gun for 25 food, and on the next day he came back, offering me 25 for the very same machine gun :) !

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 03, 2013

Rating: 6

THUMBS UP if you want frenzy back, instead of frighten spell. And during the 8 seconds frenzy is active, towers are immune to amazon's charm.

Obliterate Everything 2

Play Obliterate Everything 2

Mar. 22, 2013

Rating: 2

Sneaky: If you extend base area with constructor, then you can place a few autoguns around the enemy HQ.

Hordes and Lords

Play Hordes and Lords

Nov. 11, 2012

Rating: -1

Uh, yet another time my soldiers were in perfect formation when a little orc made them go into a wild chase. All chaos broke loose, and of course I had to reposition everybody afterwards.. again!

Into Space 2

Play Into Space 2

Oct. 17, 2012

Rating: -3

Houston, we got a problem: One does not simply land onto Mars! You can't make a space flight without breaking a few blimps and airplanes.

Into Space 2

Play Into Space 2

Oct. 17, 2012

Rating: 3

Didn't NASA say there was so much space junk from abandoned satellites and shuttle parts orbiting earth? Guess this is the most realistic game ever.

Zombie Last Night 2

Play Zombie Last Night 2

Apr. 27, 2012

Rating: 0

The 70k shotgun sucks why, it kills 3-4 zombies at far range but once they are close - all bullets wasted for 1 zombie. Spread of angle 5° should be more like 45°

Dead in 60 Seconds

Play Dead in 60 Seconds

Mar. 11, 2012

Rating: 1

Congrats Trololololo man :)

ShellShock Live

Play ShellShock Live

Mar. 02, 2012

Rating: -7

RIP shellshock

Zombies, Inc.

Play Zombies, Inc.

Mar. 01, 2012

Rating: 4

I was a bit disappointed. Game starts so promising but falls flat in the 2nd half.

Mission in Space : the lost colony

Play Mission in Space : the lost colony

Mar. 01, 2012

Rating: 2

Yes, you take LESS damage that's correct but not very much. I did run some tests with repeating turn nr.1 a dozen of times (same distance, same alien striking) to see the difference between no armor and max armor. It was on average only 3dmg less on a 30dmg hit.

Creeper World: Evermore

Play Creeper World: Evermore

Feb. 25, 2012

Rating: -26

Found a glitch in survival.. when an emitter takes direct hits from a blaster, it becomes suppressed. It even says in tutorial, that "once you can have a blaster firing directly on emitter, all other weapons are not needed anymore." So you can survive forever.

Mission in Space : the lost colony

Play Mission in Space : the lost colony

Feb. 16, 2012

Rating: 6

After the impossible badge I came back to the turorial with 78 skillpoints racked up, and this time I completely PWN3D the level for 38 turns :)

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Feb. 05, 2012

Rating: 2

To beat the last level of the demo in extreme difficulty, you need two lvl 15 archers, a barbarian and two healers. Ozimal's Cloak +19 def (!) reward is better than the puny +5 wool robe :) Place the 2 archers in the middle of the map, boost them to tier 4. Place 1 healer right to the entrance and boost once (for the light spell that makes enemies easier to hit), another healer so that all enemies constantly have *lighted*. Reskill archers to 5 pts in armor-piercing and put the rest in flurry etc. The archers need good raw damage, because the armor-piercing depends on damage dealt. I deleted the healers and placed them more upwards when the boss had walked by them. In the end with the snails, you should have enough money to get a barbarian boost-3 to finish the boss, since he doesnt have as much armor as the skeletons. *GREAT GAME* :)

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