@ninja foot: So you're a bit disappointed that this reminds you of a professional game for a slick console? Yeah xdanond, you really shot low on this one. All you did was make a game that looks like I show be paying for the right to play it.
Besides all the moaning about energy (which I heartily endorse), one thing that would constitute a major improvement would be unified triggering of certain skills, like having all strikes trigger at the beginning of the turn (and I would love to target, as well, but that's a diferent issue) and especially the rallies triggering at the start.
@cancel: oil of enhancement means multiplayer would kinda suck, seeing as how everyone would come in with something like mine: 17d50 (currently) and 1-hit everything in sight.
So. This game is great. It has a good feel, the controls are good and user friendly, the AI is pretty good (tho as with others, I would like it if the enemies paid at least SOME attention to the guy with the sword trying to kill them.). So why isn't it getting my 5/5? The lag. I understand this game was build with high speed processors in mind, and I like ambition on the part of developers, but what it amounts to is a game I can't really enjoy playing, due to the frequent skips and stalls. But since everything else looks so good, I give you the benefit of the doubt. 4/5, and probably 5/5 if I could have played more.
Very well done. I agree with what's been said: needs a one-click crafting system, and please try to fix the craft-freeze bug. But I would also add some sort of storage box in Astraea so I can drop off materials and/or weapons I'd like to keep but don't want to have to lug around.