So ... just a thought about the trees with low hit rates: how about a small (1%?) xp boost for that character when it triggers as an extra reward for picking that path? What do you guys think?
The random deaths are back. Oh god, the random deaths are back. I think the *things* I killed hired some ninjas or something to murder me. It would be more interesting to fight, you know, them.
So after surviving my disastrously ill-advised backwards throw, my other open window closed and I found myself stalled out. All the stars were arranged in a vertical line, and I bounced a whole 3m before coming to rest. Would not buy again.
@ameleida - i have a lvl 80 rogue. here's my setup for coilfang: epic 78 dagger, epic 80 leather chest, superior 80 shield. skills: 10 ambush, 10 cheap shot, 10 poison, 10 sinister strike, 10 +attack (i forget the name), 10 crit, 1 sap. (yes i actually still have 10 unallocated points. go figure). so far (2/2) that's worked for me. I set it to rest after every battle and wait for cooldown.
Also, not really a big deal, but the exp per second counter seems to be off by a large amount. Like i'm currently getting about 1/3 of what it says i'm getting
Given the scarcity of crafting materials, maybe crafted armor could have a slight bonus over same-level found armor? would make it so much more rewarding to work on saving those materials