One of the more promising games from this maker, but as usual, it never gets updated. Started playing it, went back after a while, still nothing. Oh well, another throwaway game
I came back to the game after a long time and I feel a bit overwhelmed by how much I missed. Is there any way to do a hard reset? I'd love to start over. Thanks
We don't offer hard resets because we're continually adding new content and there are possibly purchases involved. The best way to learn the game is to play the game. If you really do want to start over, you can make a new account and play through the tutorial, then use the Linked Accounts option from the options menu to link the accounts so your new progress is on your main gaming account.
Cool game. Some things that can be improved: 1. obviously the saving 2. prestige is unrewarding with 1% increase, a prestige shop might be in order. 3. the spin rewards should scale to your level, when I am making millions per second, it makes no sense to get 1 tree or 10k gold. That said, good start.
1. I just implemented a completely new saving protocol, that falls back to the older one (That's two saves for the price of one!) (keeping my fingers crossed) 2. Upgrades that are purchased with spirits are in the plan. 3. The spins actually scale based on the level of your house. Get a higher level house, and your cash rewards, and others, will increase. The cost of an individual tree should be increasing too as you buy more, so that one tree is actually more valuable as you level up. Still, some people don't like that reward, so an upgrade to the spinner so you can improve what's offered there may be in order.
One basic suggestion: Can we have the option to make the heroes move to the next quest while the previous one is recharging? They are just standing there doing nothing sometimes. Enjoying it so far.
Two other things: In RO bots, you can auto use potions and items. That would be helpful too. I also feel like for non-RO users, you have to make it simpler to sell stuff.
I think you should be able to hunt specific non-aggro monsters. People tend to die in map 1 because they auto-attack Creamy. In real life, I would avoid it at that point. It can be frustrating. I like the concept and I hope it improves :D
Sigh. WEBGL is being moody again: The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
We are working on a cloud save. Sometimes refreshing your game a couple of time will bring it back.