This can potentially be a hit if upgraded properly. For example, the old building element was pretty good. There should be some sort of prestige and a real idle-friendly way to increase levels. Maybe stop making new games and focus on this one instead?
Maybe you're right. I just so far only been training for more complex projects. And every new game I try to do something new in the functional game. I have more experience. In my head so many ideas that it is spinning :)
The new updates have made this game one of the best idles around. What I'd like to see moving forward: more use for food. perhaps some greater flexibility in the prestige system? A prestige currency maybe that variably adds to everything as opposed to fixed manager upgrades because I think the fixed managers really bog the game down in the late stages. Thanks for updating this great game :D
I really like this game and I hope it will grow. Would love some upgrade that increases the speed of mining and cutting. Would also want to see the stats of how many weapons I've made and the additional attacks they each contribute. Oh and a prestige system would be nice too.
Been playing for two days. Good game. However, the warehouse system is really tedious and drags the game down. The scaling is just wrong. You will hit a point when upgrading the warehouse is basically useless and all you have to do is wait for a long, long time before being able to do anything. It just doesn't make a lot of sense to me.
I am a big AdCap fan but I now when I click NEWEST IDLE game category, two different beta versions pop up and one is inaccessible. Not sure it's fair to other developers.
Great game so far. I just wish that the auto advance to the next level doesn't get interrupted by dying but instead farms that level until we auto upgrade enough to proceed to the next one.
Good gameplay once you get into it. The main drawback is the incredibly cluttered display. I don't see why the production options need to be speech bubbles. Its good to play but messy to look at.
I like the depth of the upgrades. That said, several things to improve: a. the text is basically unreadable. b. instructions are unclear. c. when do we reset and how many souls do we gain upon reset. we can't just keep guessing this and lose hours of progress.
I think this game should have an auto-buy option for specific heroes. That way, it can truly be an idle game. Oh and a prestige system, maybe someday? :D
Maybe you're right. I just so far only been training for more complex projects. And every new game I try to do something new in the functional game. I have more experience. In my head so many ideas that it is spinning :)