i read where i can up the speed of my attacks (weapon). I don't know how to do this. no enchant for speed option. i have a 1.5 speed weap, how get to 1.11?
i would love to see a feature added to where I could see what the scouting information looks like for my team. I see other's when I battle, but my party/skills screen is not a scouting summary. great game, thanks.
I played the masters quests in a different order, and the 4th one, either order, does not show up in the workshop even though I complete the mission and get the green checkmark. However, the Master badge achievement in the lower left of the mission summary screen doesn't show up either.
Hint: first weapon: req agl 3: Dagger: can enchant to 30% magic damage for free.
a significantly smaller +30% weapon is always better than a bigger 0% weapon because even moving or casting a spell will activate the magic damage.
Thereafter, weapon enchantments cost:
+10% costs about ((max dam)/6)^2)*100
+20% costs about ((max dam)/3)^2)*100
and +30% costs precisely ((max dam)/2)^2)*100
observe: at 0 observation skill you see two tiles in all directions. At 201-1000, the max, you see three tiles in all directions. Really? It seems fruitless...where's the looking love? Why not add one more tile at 1000 at least?
The nurse was wearing her uniform at her house because it was the holidays and she wanted to "role play" with the man at her house (who gets eaten, probably a buzzkill)
I'd like to see a class sort tab. You have level and alphabet sort tab for students; but when I want to see all my knights to sell a few and keep a few...its a pain. Also, players: if you graduate a student with unique armor or weapons, you won't have access to equip them on another student. buy back down to level 21 or 25 equipment and your item will become available again.
it would be really nice to know what errand failed. Please list the errand title on the outcome screen. I need to know what errands need higher people. I guarantee I send students on "It's too easy for them." and some fail...and I don't know which ones...grr.
If you have trouble at the start of the game: level hearts/health to 3, then attack. Buy the 800gp armor. Go to 1 south of NorthEast grid square to the cave. Make this your first cave. At the end of the cave is a free sword that makes your damage 20 rather than 2 with stick. Also, a cave is a great place to level a bit. fight and die in a cave (or save and quit) and you will start again at the cave entrance. I recommend a 4 health and 4 attack before other caves...this sword also allows one to cut the bushes and get to other parts of the map grid.
if you could enable the number pad numbers that would be great. Also, the hp steal weaps, when one goes from III tier to IV tier with the ruby, it goes from 145 stats to 135 stats so the IV lvl 2 and 3 are used to reclaim 145 stats with improvement in stats over III-11 at IV-4. Was that on purpose?
I appreciate all the work you are doing on updates. Hope the finals studies and exam performances were good! Happy holidays.
Chests don't respawn. Once a chest is opened, it remains open and unlootable every time one revisits the map in normal or hard mode. If the chests are truly random except for locked chests, consider putting a chest in the four post areas (doom, lao...) that has a ruby and a sapphire (locked?).
ruby and sapphire dire shortage: I've only ever received 2 rubies and 3 sapphires in the game. I have completed the game, played on hard mode maps, played mount doom, lao, etc several times, won 1100+ battles, stole from all monsters till "nothing to steal", beat and stole from monsters X, left no tile behind opening all chests, and played mercenary defense level 7 one hundred and nineteen times. All my characters are in class 22 or higher. I can't complete the achievements nor upgrade armors!!! GRRRRRR!!
love your continued work to make the game even better. couple of questions: 1) adding the space bar to fishing makes it too easy to fish--space and click at same time so you made rare fish nigh always caught. 2) is there a way you can add the num lock keys for combat keys? 3) using the ultimate weapon ups won't wake sleeping foes (sleep all). Was it intentional? it certainly helps my group steal and truimph... 4) when some monster gets "immune: sleep" displayed, I cast it again and they fall asleep... Hope these help for thoughts on game balance...thanks for your time and effort.
will work on improving gem accessibility after my finals. gotta study this week