@Hyrulio - That is the mechanic of Black Bricks. Sniper balls start with the ability to damage them at any time, but by default they can only be damaged if every other brick is destroyed. Certain Skills you can buy allow different types of ball to also damage Black Bricks at any time (I'd recommend Scatter and Poison as the initial go-tos after you acquire some Skill Points)
Suggestion for the boss fights - I'd rather not face the same previous bosses over and over again just to get to the relevant boss to earn a skill point - I'd rather face the next boss in the cycle, especially considering they have more health. By all means loop the bosses around after a complete cycle of bosses, but facing each previous boss except more of them is not fun. This is where the relaxing idle game stops being relaxing and starts becoming tedious
So, through extended play, I've discovered that the Tier 4 (Present Day) Ranged soldiers (Kalashnikov/Angel Gunner) are seriously powerful. Get 2 or 3 of them in a group and you'll chew through pretty much everything, even if your opponent then evolves to Tier 5 (December 21st, 2012).
This one's a game I keep coming back to off and on. It's an interesting mixed bag of stuff, but an enjoyable one nonetheless. First up, the good bits: The story is self-aware enough to sell the package in that "lol random" kinda way (as was the state of the Internet back then, see also Stick Figures On Crack, The Laser Collection and asdfmovie), the level design is nice in a self-contained Metroidvania kinda way, the guns all feel nice and the music is kickin'. However, this is let down by frustrating enemy placement, a somewhat limited camera, and the fact that enemies can move and shoot through impassable terrain. I reckon that had there been a few tweaks to these this game would be near-perfect. As it stands, it's flawed, but good.
This was the first version of Electric Man 2 I remember playing over on ArmorGames. With the original music I remember the fights just seem so much more dynamic
It's an interesting premise, but I'm not entirely sold on the execution of the gameplay. The puzzle timer of Super Samurai Sweeper seems to serve less of a purpose other than maybe adding some realism to real-life forensic detectives having a limited time frame in which to deduce answers, and money, as far as I can tell, doesn't serve much of a purpose (unless I've missed something huge within this game).
A simplistic and fairly well-executed concept, but the gameplay does get very repetitive after a while, and when the only incentive is to make the gameplay more chaotic, it doesn't leave me wanting to come back for more.
This is very much a mobile game - the currency has a random element to it, and is used to unlock more cars. I like the idea of a "track of the day", but I think I'd prefer a fixed set of tracks within the game that you can race around and challenge people at - yes, it would require separate leaderboards, perhaps, but there's a certain element of frustration of trying to race either your next rival, or yourself, around the same track over and over where one mistake costs you the race
Thanks for the feedback. We appreciate it. A mobile version will be coming soon.