This is definitely a refreshing take on Breakout games, but I feel with upgrades being as expensive as they get later on, I feel like there should be a greater reward for the waves to go with that - for example, bonus points for certain wave milestones for each game. In its current state, the game feels like a real grind.
It's a nice culmination of Sniper Assassin 2 and 3, but I was hoping for more, since the Kongregate version of Sniper Assassin 4 has a bug that doesn't allow anyone playing to get past the "Gigolo" level. Also, it might just be my machine, but this game is subject to frequent freezes, which can be particularly irritating in more high-risk missions, such as sniping from the helicopter, or the free-fall torture
What I want to know is... when you go into the shooting gallery the player-character has blonde hair, but when you then eat everything you have brown hair? Overlooked design much? Or is it an Illuminati Zionist Reptilian conspiracy?
The way I see it, this game could do with a bit more polish. The best strategy I've found so far is just to build as many Groditz walkers as possible (backed up by either a War Sanctum/Armory and a Treasury). They're quite tough, and provide excellent anti-ground and anti-air capabilities. As well as that, the ability to share resources would be incredibly useful, since this game sets out to be unabashedly team-based. Being a Communist also seems over-powered, since you gain money and influence from killing other units, so that could do with some tweaking. Despite this, the game is very fun to play, and the level of choice in your strategies given to you is certainly varied enough for other players to find their own favourite strategies
The idea of gravity-switching may not be the most original, but it's definitely well-executed here. The inclusion of being able to run from one side of the level to another (so long as there isn't a wall in the way) allows for some very creative puzzle-solving
This is a surprisingly touching text-based game. Although... I'm not entirely sure what the purpose of the drug was. Everything flashed around a bit, but it didn't seem to serve that much of a purpose to the plot. You could've just had the love triangle and left it at that
@NiP Storm because the Bloons have had enough of being lined up for the monkeys to throw darts at them, so they decided to take revenge by marching in straight lines round pre-ordained path to wreak havoc on Monkey villages... somehow
"Sir - considering our enormous budget, should we just concentrate on building more giant robots to soak up the immense amount of rockets, bullets and lasers being fired towards our troops and thus smash the enemy to bits?"
"Nah - keep hiring more guys with swords. I'm sure they'll get through eventually
this game is amazing. I love the idea of effectively running around so that the other ships friendly-fire each other, and the debris after every level looks great (though I thought they were parts to collect for upgrades, which is something I think this game needs, e.g. more health, a limited shield, or alternatively shield powerups to appear on screen), and the difficulty curve is appropriate for the game. But level 20 is HARD. AND I MEAN HARD
it is satisfying to launch a tank sky high using the power of bombs, but (and this probably isn't local to my machine) the game has SERIOUS lag issues. It might work if you are gaming using HAL 9000 but for the rest of us the lag takes a fair amount of fun out of the experience. 3/5
@manuals the upgrades do affect the game. E.g. powerups makes slow-mo last longer, larger paddles larger, sticky paddles stick more balls and you gradually get more ammo from ammo drops (max 15). Paddle Curve straightens out your paddle and Paddle Width widens your paddle.
As far as I can tell, there is a slight discrepancy in music to artist thingy. Specifically, it is my understanding that Chaoz Airflow is, in fact, by ParagonX9, and not Acid Paradox