Pretty simple game with room for improvement. I quickly figured out that once I got an enemy that i could kill before it hit me i kept seeking that type out, and with the monster type reset after each battle it got way too easy.
For a game that seems to strive for a more active play, the hp regen nerf makes no sense. Came back to a game that is way different and much less enjoyable
It has potential, however things such as having a mini-map, item stats, better navigation/knowing what the goal is, would help greatly. The music was pretty enjoyable, for a few minutes (often a complaint of mine so take that with a grain of salt). There are a few typos here and there (my favorite is in the dire wolf fight when the top left text says "kill direw olf" lol
This is a cute start, however I am very disappointed that the game is nowhere near complete, and if by some miracle it is a complete game, there is zero instruction on how one would advance past getting the drill and mining tower, and the snail town with the 3 hireable workers.
The bouncing back to you were standing needs to be addressed ASAP. Map shouldn't move around, it makes the gameplay feel very clunky. It is a good start, but needs some loving to make it better
Meh, after playing the papa {insert restaurant type} games for the badge of the day in the past, this is at least not another clone, but still doesn't feel that great.
I enjoyed this quite a bit! Why hasn't it gotten badges yet? Especially considering all the shitty P2W mmo's on this site constantly get badges when they don't deserve em
Please please change the coshin's text color on the main page. I have partial color blindness and I can't see the level number, it blends into the background.
Sorry. I was being monitored by PETA.