Beautiful game, though very linear. It would have been cool to have multiple quest paths that could be finished in any order so that the next step is not totally obvious.
The platform for the final piece on the first walljump level is very frustratingly placed. I cannot tell you how many times I have missed that jump by a pixel.
Does anyone else find the soulstealer to be incredibly annoying when you kill him and his last card is the one that automatically kills you first if you deplete it, which you will because whenever it is played it gets shuffled back into his deck?
I would be great if in the story missions, instead of actually having to wait the time needed for each action, there was an allotted "time left" and each action would cost however many seconds we would have to wait (i.e. moving would subtract 15 seconds from our remaining total and resting would subtract 20)
Does anyone else notice how the music for that water dungeon (the first side quest) sounds an awful lot like An Empty Tome from Castlevannia Order of Ecclesia?
I was able to get through Zul'Gruub by using the following strategy: start with mage and aquire as many int boosting items as possible. learn cold blood and pyrostrike. If you are lv. 15 + this combination will kill pretty much every enemy in one blow, assuming you survive for the two rounds.
looks good, but i dont have the patience to play a game this frakking slow. i am not talking about pacing, i am talking about framerate. there should be a quality button
one thing i miss from 2 is watching my castle develop as i upgraded my capabilites in battle. it was kind of cool to start as a small fort and end up with a kickass citadel at the end of the battle.