Is there only 8 recipes? I don't get any more from tickets, and I don't get any recipes from the ticket event either (I got like 5 ticket events, they all gave me epic ingredients like diabolos meat)-
Note that you still have to enter the camps after razing them just to capture them, though. But after that you can leave (you might want to stay long enough to heal up, though).
Blue - this is almost as easy as green. Abuse the fact that you have the strongest ranged units in the game. 3 ranged units will be able to kill anything they can throw at you, so the hardest missions will be those where you only start with a wizard tower. Try to get a castle up ASAP to get bots out. Mages can solo ogres, and 3 should be enough to take your castle and rebuild it without trouble.
Except for the first castle in the blue campaign, don't bother rebuilding camps.
To all you guys saying 3 stars on every map isn't possible - it is. It took me max 2-3 tries to get it on the hardest maps. Just don't upgrade cities, and try to split up your army if it lets you get to the cities faster.
Green campaign is a cake walk - spam level 1 units and healing banners.
Red - hardest one. The way I did the last map was spamming cheap immortals with one archer squad behind each one, pushing each side. After having an army of 2 immortals and 1 archer pushing each side, I spam mana obelisks to let me reinforce them mid-battle with the ultimate spell.
Kinda sucks that the "perfect score" system makes capturing towns and upgrading them pointless. Just churn out level 1 troops and raze everything without restoring it along your path, lol... Took me almost no time to get perfect on everything.
Personally it felt a bit... empty to me. Maybe because of how the battles are 100% automated. Don't get me wrong, I love simulation games, but there was just no decision making at all (formations, etc.). It was also far, far too easy (SS on first try while working at the same time s a nice concept, it just seems.. unfinished, for the lack of a better word. Good luck with improving it!
Finished up all the ingame achievements now (100% completion) and once again i have to say that the concept is really ingenious. If you can just find a way to make it less luck based and create an algorithm for continuing to level up armor/weapons as you progress indefinitely (once you hit the cap you just die since you can't keep your gear up and get oneshot by a dragon) I could see myself playing it a lot. If anyone else is wondering how to do this just go for the gold tickets. Once you get one the entire solitaire goes up (derp earlier when I said cabal I meant solitaire. lost in translation).
Derp, I just beat 2 dragons in a row then the third dragon was on one hit left when it killed me :(
Adding to what I said earlier, gold ticket is ridiculously OP and should probably be nurfed too. As it is right now it's just get gold ticket for easymode or it's nigh impossible to last past the first dragon.
And that's it for constructive criticism, now for the praise. The game is really good for a browser game. The one button mechanic in such a weird rpg-runner hybrid is really unique and additctive. I really hope to see more like this!
(cont.)
As it is now the only reason for the divine edge to be in the game, is for killing the dragon. Instead of making the divine edge usable in normal encounters, just make it automatically trigger when you encounter a dragon and let you keep one elixir and one divine edge at the same time. It would solve a lot of frustration (at least in my case).
And of course you can just meet two dragons in a row and be completely chanceless anyways. Maybe implement it so that there will never be two dragons in a row without a divine edge between them.
The problem with this in my opinion is that it feels to much like a cabal (luck based with a small amount of decision making that could of easily been maximized by a computer).
Either you have to be able to stack different consumables, or the dragon needs a heavy nerf. At the moment you HAVE to carry a divine edge at all times (as a dragon encounter without one WILL wipe you out), so you basically have to be lucky enough to get decent armor timings so you can heal up on them. I've managed to get quite far but it requires quite a bit of luck. I always die to a dragon since I've either been forced to pop my divine edge (due to not having a potion and bad luck on armor spawns), then I don't get a new one before the next dragon. If you try keeping a potion as a safety net incase of bad armor spawns, you're screwed as soon as you encounter a dragon.
(cont.)
Lol, I sold my wand because I saw a better one in the shop, but I didn't notice that it was too high level. It's also the lowest level wand in the game, so now I can't get a new one from killing stuff either, since I need a wand equipped to use my spells. GG.