I like the game, but I have a problem with the carreer mode - the other teams matches vs one another seems to have no relation to the team skill. I.E. the team with the lowest win rate having the best stats and trashing me, but getting stomped by everyone else.
Great game indeed. The only reason it's 4/5 for me is because I'd like it to be longer and make more use of the upgrades - I was only about 1/2-2/3 of the way upgraded before I beat the game.
I enjoyed it. 3/5. Some big issues: 1) A bug on level 14 wouldn't let me advance to the last level, nor return to the menu once I beat the level, I had to reload the browser (Chrome on Windows 7). 2) Screen is waaay to big, change resolution please. 3) No real in-game instructions or descriptions (the difference between your bots, how fast you need to go to get 1/2/3 stars(lights?), etc. Fix all those and I'd bump it up to four. Add more depth (moving baddies, story &||upgrades, etc) and you'd have a 5/5 game in my eyes! Great start.
1 star - I don't like knock offs, especially when they're more poorly done than the original. http://gabrielecirulli.github.io/2048/ - play that for a minute and you'll see the difference and never want to play the flash version again.
Good game for sure. I would love to see some missions with it. The tutorial is good (was about 1 hour long for me, getting 3 stars on all), but it feels like now I am ready to start playing - but there's only the endless mode & time attack. A campaign would be great.
Hey Xaved, thanks for the suggestion. I know it is a bit tricky to understand the instructions, especially due the time travel. I am working on making the instructions more clear and hopefully a tutorial soon with the new levels.
Noah
@Bassx ah k, thanks for the info.
Another question, for whomever cares to answer: My opponent is using "Crusader", and the endow ability is giving the Crusader +3/2. However, there is no weapon on the field. How does that work? Glitch?
@Bassx: Good to know about the latency in selling cards. The question is then why would there be latency when buying a card? Everything else in the game runs smoothly. Does anyone else have this problem?
I enjoy the game. Two things that I think could be very helpful:
1) A sort button to show all cards that you have more than 6 of.
2) A graphic to go along with purchasing/selling a card. Sometimes it takes the server a few seconds to respond, and I don't play with sound so I can't hear if it actually clicked, and end up double buying/selling something.
Very cool idea for an idle game, I like it.
I would like the wife to be more effective in the beginning though. She's really hard to level up, and having to get 10 levels just to increase her egg gathering by 13%... it's super grinding.
Quite an enjoyable game. Two things I would like: 1) A fullscreen feature, or larger resolution. It was getting a little difficult to focus on the small screen at the end, when you have so many pieces. 2) A lock or toggle feature, where you can lock pieces in place. Many times there are some I am sure belong where I have placed them, and some where I'm just experimenting. It's tough to remember though, so a double click to lock/unlock or whatever would be great.
Good idea and graphics, but poorly balanced - very easy. Most battles I didn't take damage, just by being patient and tactical. Any of the monster spawning locations can be completely negated by just leaving a guy there with a bayonet on defensive position, or any number of enemies coming down a narrow corridor. No time pressure. 3/5.
Quite a fun game indeed. (4/5). Three things I recommend: 1) A sell all but artifacts button, or quicker way to sell. 2) Magic rework - the spells were never worth it for me because the cast time, I might as well just be hitting with normal attacks. 3) Balance: I played carefully til floor 40, and then went from 40 to beating the game in one go.
great concept, poor implementation. Simply making it so wasd moves your unit but it autofires in the direction of the mouse - would make the game sooo much better. It would be playable then.
I really like the idea of the game. A few requests:
1) Hotkeys. I would love to be able to have a toggle speed hotkey, and maybe one which cycles through all your stations.
2) Item queuing: when you click to remove one, it always removes the last, rather than the one you click. This can get really tedious.
3) Tab to cycle through your workshops, centering on them?
Well done.
Hey Xaved, thanks for the suggestion. I know it is a bit tricky to understand the instructions, especially due the time travel. I am working on making the instructions more clear and hopefully a tutorial soon with the new levels. Noah