I like the gameplay... But I see no reason for it being so laggy, with rather simple graphics like this?
Also, you should try fix the grey meshes that pop up sometimes when you want to take a new turn... it blocks sight of the next obstacle
It's a lot better now. Just one thing that's really bugging me: When the ball is in air, and you move towards one direction. After that (still being in mid-air) you go the opposite direction. Something weird happens with the momentum... It instantaneously flips and the speed towards that direction seems increased as well. That's why I think a slight acceleration would be helpful (but not too much of course, you can put limits to this... for example if(Velocity.x > MaxVelocity.x) {Velocity.x = MaxVelocity.x;} (that's C syntax, but you get my point)
Graphics are great. Game is great. I have only one comment: mouse seemed really unresponsive playing your game: I had to click mb1 atleast 2-3 times before the rabbit would jump (after he landed from a previous jump)
Games like this have potential... But it needs better graphics (especially the projectiles), more challenging gameplay, cooldowns on weapons, auto-fire, permanent upgrades etc... If you'd work some more months on this game it could get really great ratings
Thanks :D Glad you enjoy it! We've got some exciting stuff to come in the future, so stay tuned!