It's a good concept, but I'd rather the puzzles be more creative. Each level has specific things you can do and there's only one solution. I'd rather have more freedom to solve it creatively. I want it to be like scribblnauts.
My first thought when I started playing was "If I have to sit here till I catch 1000 stars I'm going to shoot my computer..." Then the first day ended and I got to upgrade stuff and I was like "Oh! Ok...that's better....this was almost a terrible game"
Every day I un-assign everyone in the fort so that I have all my specialist open in case I need them. Then at the end of the day I hit "assign all" to the fort. Perhaps I'm overlooking something, but is there a reason you WOULDN'T assign the idle people to the fort? I feel like it would be a lot more efficient to be able to assign whoever you want to whatever tasks without un-assigning them from the fort, and at the end of the day the rest of the survivors automatically defend the fort.
Customers frustrated with long wait time? Annoyed that you can't buy additional cash registers? The solution: Recordshop Tycoon Tower Defense. If the costumers can make it through the maze, they get to buy their CD's. :P
I encountered an interesting bug. I noticed that one of the desk had TWO people working at it, so I moved one elsewhere. The original desk still had the guy dutifully pressing buttons, but the desk was grayed out (indicating it was empty). I selected the allegedly nonexistent worker and moved him to the the same desk he was supposed to be at, which made it light up (indicating there was a worker there). "Problem solved!", I thought. Later, once all the workers had gone home I noticed the dude was STILL pushing buttons. Even better, he was earning me tons of cash! I waited a day and discovered that for some reason he NEVER leaves his desk. He doesn't go home, he doesn't take breaks, and his computer never needs repair. I don't know what's going on, but I like it.
Terrible spelling is terrible. However, the broken English was actually pretty amusing; "I hope you get some level up", rofl. Oh internet, where do you find these people?
I was almost super excited about this game, until I saw it was not unity, which of course means tons of lag. Still an excellent game. Please remake it with Unity....Please.
It's an interesting concept, and the graphics aren't too bad. There are ALOT of problems with this game though. I don't understand why my health is called "signal" and why I lose it when people see me. Shouldn't they just turn me in the instant they see me? Why do people stop moving after I leave their body? Is there anything else I can do while in someone's body besides moving them out of the way? This game could be great, with ALOT of work.