Kinda bullshit as for balance. Playing on normal, at island 5 i have NO chance of winning whatsoever, and 4 barely made it. Maybe easy is more bearable.
This and Trojan War are the same game. Both well presented, but need a LOT of work. Sometimes seems like devs live in their own bubble and dont play any games at all.
It's a shame we can't set tower behavior (what and how to attack), they end up doing stupid stuff, like ignoring a mob carrying cores and shooting a mob going for the cores. I thought this would be a standard feature in tower games nowadays?
Towers will always target enemies carrying cores first. However, if you're fighting Gravitons, the projectiles might be pulled into the Gravitons instead.
Ramming fish should also get them killed? Its not like they're made of steel...oh, wait, what the heck are those jellyfish and squids made of? If they can hurt a hull capable of maintaining integrity at 3000ft depth, were looking at a new generation of bio weapons :D
As random as the game can be, things might get completely screwed up at the end. 2nd run, going to the last boss, i had a gazillion resources to spend, only 5 repair modules, 5 triple shields, and 8 collectors, 4 being the original small claws. Half on my cannons were still dual. Not because i didnt buy stuff when i could, it just didnt spawn. So i had no chance. Cargo hold would be full really quick and couldnt pick up repairs, couldnt repair enough, even sticking to the side to avoid some enemies, would get killed quick. First run i had 12 repair modules, way more dual collectors then i could carry, and an abundance of triple cannons and triple missiles.
Towers will always target enemies carrying cores first. However, if you're fighting Gravitons, the projectiles might be pulled into the Gravitons instead.