Sector 3 boss fight, the dialogue with stavros should be skippable. The mission is really hard, and having to wait for that over and over is too damn annoying :\
It gets very frustrating sometimes. Wish there was an undo button for those little but so common things we don't intend to do and count as moves. It would be nice to have the option to scroll only by keyboard, and also move the scroll hotspot closer to the edge, instead of an inch away. Puzzles get hard enough (big positive), and the game would gain a lot with some extra gameplay polish.
Something seems to be a bit screwed for trident hammering. Ive been doing and scrapping them over and over again trying to get the hammering right, and i cant get it to work right. Do i have to hit that exact same pixel or something? :(
Pretty good game, but some stuff really gets old quick, like the smelting part; pumping air doesn't make much sense, there could be an upgrade that would make it more efficient, for example. Smelting crystals without pumping is quite a waste of time, and its annoying.
The way weapons are improved could become a little easier with experience, something like drop distance being less so it's not too easy. Dropping handles and caps gets very repetitive after a while, more when items that seem to be perfectly aligned are not.
I understand it's all part of the game concept, but in fact no one likes when stuff gets REALLY annoying.
Just my 2c :)
Very good thing you have here :) imagining the potential of what you can make with the concept, my brain already hurts in anticipation for some really really head cracking combos.
Couple suggestions:
Puzzles could definitely be bigger and/or with smaller pieces, to make puzzles much more challenging! -Mr Obvious :)
Instead of being able to move ALL pieces, you could add increased level difficulty by making only certain pieces interactive-not only figure how to match them, but also how to make them move for it to happen; you already got the physics for that.
Making puzzles bigger or with smaller pieces could add some to replayability; you could add an advanced mode with only a limited amount of "piece locks" per level, even maybe a limited amount of moves per level. An alternative for piece locks would be using a screwdriver to tighten the screws in the joints! Of course, in very limited numbers, for strategic use only ;)
Well, after 8 or so tries, i cant get past the map before carousel (cant see name). If its not rats spawning and messing rooms permanently, its invaders that seem to be invincible (defenders wont attack them), or invaders that walk right past everything, grab chests and leave. What a shame.
But its on my favorites, PLEASE get it patched up so i can finish it :)
Some weird stuff happened after the Corridor's map (can't see the name);
One of the invaders would just walk right through all defenders, grab a chest and leave-immune to fire and fear. Happened 2/3 times.
Some rats appeared to move to adjacent squares, and blocked spawn on those squares; i would have a 3/3 but only one mob in it, and a rat in the middle, and rats would be 5/5 but only 3 or 4 in the square. Clearing the rat's nest would not despawn that creature. I also saw an invader going through the wall into the treasure room.