Personally, I've found that mixing demon and Ice works the best, since you have crowd control with lifesteal and good aoe abilities. When I tried fire, it was all aoe nukes, no cc...
F**k this game. Tried first one... And that was too pixel-luck, what the f**k? gameplay. This is no better. Make something fun, not something that makes everyother person that plays it rage-quit.
In just reading the comments, this game has a large design flaw. In playing it, it doesn't feel playable. Not wasting my time to get the hard achieve even. (Usually get them, but this is just too repetitive and mind blowingly copious to even attempt. (Almost as bad as Gravity Llama))
I don't understand how I can get all the build stats in the green area and still get a 31% in the Build area when finished... Is this a glitch, or do I just suck? lol
Why does it feel like both the enemies and my own troops snowball into killing machines or inneffective to the point where they always get oneshot or are oneshotting? xD fun game. 4.5/5 rounded up
Window latch needs small tool. Finds Crowbar. Goes to use and gives me an "X" wtf? If it's something else, I'm gonna lol, if not, then it's a glitch... still like the game. These were always my favorites, genre-wise.
The Hard badge is easier than expected and only takes a bit of luck. stay focused, aim for the killer ones first. Protip: your shots can negate the shots being fired at you. Walk under the area you just fired at, and it will be clearer than they other areas around you. Stay on the shapes that go right for you. Once you hit 19, don't go to the edges of the screen, it becomes quite dangerous. I started at level 13 and used this strategy to beat the game (it was the farthest I had gotten to before I developed this strategy.).
Good Job, Kajenx, You've done it again. A platformer that isn't copious with death, or the ability to die, is more puzzle oriented, and most importantly, gets us to think while we chill to glorious music. 5/5 faved, just like W&S 1 & 2
Guys, I agree with what most of you are saying, but just grab the badge, then try out the newer one... The dev even said this game had a bad damage system. The newer one is likely much better, since this was a first try from the looks of it.
Please stop making contracts that require you to use a gun that requires use of GP... Wtf is the point of having a contract that gives you GP, when you have to spend more GP to get it than you'll get back for completion?
Mmm... interesting... leveling a skill adds it to your stats no matter what you have selected for class... I have somethings in scout and assault, but mostly sniper. I appear as a sniper in-game, but I retain the skills from all my leveled skills... this seems broken...
I've enjoyed this game thoroughly thus far, but with the most recent update, it's beginning to make me believe that their intention is pay to win, not free to play, pay to look good and do a little better, which was what it seemed like for a while... I just hope this doesn't go down the road so many "f2p" games have with the "after such and such level you need to pay money or your character will suck royally." There's too many of those already.
Please tell us what changed to make you feel this way. It's certainly not the impression we want to give, nor the type of business model we want to run.
2 things I like about this game a LOT. No turn limit. No time limit. It's purely about making moves, which makes it a true puzzle game and not some hybrid bs.
I enjoy this type of game usually, but the lack of a save feature in the campaign, even once every 5-10 levels was rather... annoying... completed a few modes anyways.
Of the few times I've accidentally fallen in the trash laser on Isolation, 90% of the time, it crashes flash, whether it be the laser, or falling in the pit itself...
Please tell us what changed to make you feel this way. It's certainly not the impression we want to give, nor the type of business model we want to run.