I played this already when it came out for facebook on their own site. It's fun. But it's a pay to make things 50x easier game... Otherwise it's grinding, dying and getting lucky... mostly grinding levels to improve armor and weapons.
Disregard my previous comment. To find specific areas with the fog (Wind, Bird (Crows), Sea (Wave sounds), and Silence) Go to the areas where ONLY that sound can be heard. If Sound captions are on, the sound caption you are looking for will appear in the middle. Good luck, because the locations of the sounds, are in fact, somewhat small.
I like this series, but the fog is seriously pissing me off. Even with the sound subtitles enabled, following the parchment, I've gotten to a second area in the fog, then got "lost" and went and clicked in the same spot to get through the fog before, and it said I got "lost" again. Something is broken, or I simply just don't understand.
I enjoyed Glean thoroughly. I enjoyed what you changed and added to Glean 2, but adding a multiplayer function after people have grinded planets for as long as most have, I believe it would've been a better idea to release a "Glean: Multiplayer" (Maybe a few months later) where people could transfer their resources from a save, or start new, as many might be willing to try the Multiplayer from the beginning, but not after playing Glean 2. Many would likely enjoy a hiatus from mining afterwards. Just ideas.
as soon as I hit floor 15, two ice guys that I NEVER had trouble with burst me down... >.> Now that's what I call a game that barely gives it to ya... xD
If you want the easy badge quick, just summon a few fire mages, then a fire elemental. The attack will stack. I've had my elemental doing 30 damage per turn.
TOO SHORT, BUT SO FUN! Why isn't this more popular? Original and intuitive design, making the controls perspective to the head when thrown (down runs to you).
Enjoyable, albeit short. Had no trouble graphically whatsoever. This was funny even, as some levels literally collapsed due to the walls being grabbable... is that a word...? hmm...
Dreadknight, it's not obtainable. If you walk to the left at the beginning of the level, you will see the path goes right into spikes. That's why the max coins displayed for the level is 15 or so, not 38.
I hope the lag issue gets fixed soon. It's really only when Jumping and dashing, movement seems fine. IDK why it lags, other than map size. I like this game, and I want to see it in a more playable state. For now I will push through anyways, but I still have hopes for improvement.
I got stuck on the princess part... and tbh, I still don't understand why combining a penguin suit with a crown works... most things in this game were somewhat logical... except that...
Cutting is final and can't be reversed.