Note: level 25 isn't so bad in theory, but my cursor disappears after i click it, and so it keeps drifting out of the play area which makes the paddles stop responding. that's infuriating
a bit short. I loved the circles. I've given up on so many pointnclicks because I can't find what's next. It does mean that you need to exploit that and make more "combo" based puzzles, rather than seek and find.
I changed my setup over gap #3, and now gap #1 is failing first cross (so no possible affect from #3 could be causing it). I was enjoying it until then.
I have a lot of fun with this game and keep revisiting it. I can forgive the arbitrary gravity values (that seem to mean nothing) but the levels with "suns" just ruin a lot of the experience.
i dodged the boss for like 5 minutes before just got bored and had him kill me. A bit more instruction may be necessary. Also, in box and disco you can spawn and die immediately. not cool.
this was decent, but i really prefer the direction the sequel went in. level 10 engines, 100 shield and 100 gun at the end. Died plenty, but really not so bad.
From ShadowHun: 3-hit mode. Choose Helmut. Spam special 2 (default x) and hold the back button to block. Killed him with 36 dam and only had to block 4 shots. Thanks!
Double turns seem to be going second in one round and first in the next (initiative). Didn't know the abilities weren't just passives (changed a lot). Get rid of "repulsion" mechanic (reason crits sometimes don't do damage).
it's really well put together...except for a strategy game it is way too random. I deal 1 damage or destroy them in 1 shot...and i don't really understand the turn system, but i may have missed it in the tutorial.
Reduce the length of the waves. Gets VERY boring. Restart before boss would be great. Add a pause.
I really like the game, but it has a lot of improvements needed before I'll play it again.