slooow. The walking to the enemy, the countdown, the sword draw, the cheering, the walking again...I could have probably typed all this in between fights. I think the game would be fun if it were a little faster paced.
there's some workable stuff in there. But the game plays too slow, and the screen doesn't keep up with my run, which means I stop right before i knock over an enemy. annoying. Also, the swing has a deceptive range...easy to swing short or over them.
ok. Level 4 spawned exactly 1 enemy in the whole 60 seconds for me. That was extreme, but a lot of levels (the 5 I got through) had a lot of "down time".
got through about 10 minutes, and it kicked me off. Says I have to go to a different site? Nope.
Also, not letting players tab to find boxes is one thing, but not giving them any hint at all to what can be interacted with? hardcore.
i adore this game, but levels 49 and 50 don't even feel the same. They are all about jumping at the last second and hitting the invisible wall at just the right time. I beat them, but it was very unfullfilling. 4/5 for levels 1-47, though next time I think 30 should do it then let people play with infinite.
The "escape" game is a pretty particular genre of game...one that this does not, in any way, fall into even though it obviously is trying to. This is more of a "look in lots of empty places until you find the right pixels on the right screen" game. Sure, a lot of games are essentially pixel hunters, but play some of the great, real "escapers" and you'll see what makes them so much more.
i think i'd really really like this game if it didn't bug out so often. After two map attempts (won both games) it just hangs after blinking what appears to be some promotional screen. Then it's just that star and moon background and i'm back to level one. no chance of purchase like that.
the stats should really only reflect progress towards the awards. Or, maybe a mouse-over saying how many more needed. I have almost 200 tiles paved, but no award. I assume it's because I tile and fail a lot =) But the award doesn't even mention it needs to be on successful maps, unlike some others.
Basically, more clarification on your new "award" system. It's ok...but would probably have been better as a supplement to the skill system, which seems a bit silly now. But 5 for the try, and because i love the series
somewhere about three levels after i finished researching everything, I wondered when I would stop winning by spamming the two infantry and nothing else.
easy badge: Main Menu -> Player levels -> Kong levels. A mini window should appear. pick one of those and beat it.
As for game...pretty much the first one. didn't notice anything really new about it. ok though...
i liked the game. personally thought it was well put together...HOWEVER: last level. those plasma guns are basically insta kills and there are 4 guys in a row with them. Then, my "ally" gets stuck behind a wall (can't finish level) and next time rushes the boss (dies, can't finish level). Don't know how this ends, but I'm done.
cute, and good work on the song. Possible bug: cast heal on a dead player and he doesn't get back up, but can no longer receive the shop raise item. kinda funny to see the dead guy with 40hp
this is above my level for puzzler, but the game is pretty and runs well. The only thing i find lacking would be stages or preset levels...something to tie it together. Otherwise a lot of people will play it once or twice and be "finished". I'd even struggle through it if there was a higher goal than the individual game.