buggy. game over screen hangs like vic screen, means can't play again without reloading. I didn't understand why I wouldn't just use cheap towers and upgrade them...any difference?
never ending is fine, but no variety. few ground guys -> flyer -> repeat. The one hit = dead house is harsh. And add a finish screen, my house is dead and the game just hangs.
very different from the other biking games recently. Obstacle course rather than tricks. However, no real point, very easy, very repetitive, and all the pastels blend so it's hard to see. I got a couple forward summersaults for kicks tho! =P
figured it out. only 4/5 (one star for each level). While I had fun figuring it out, it might get a better reception with a tutorial (as plenty have stated).
it started really fun. But then it either needs to be a careful puzzler or a dodger with responsive controls. the lag from the cursor is pretty extreme for those busy levels. and when you get hit once, you are usually stuck getting banged around because you have no real control.
very short (biggest concern) and the ball seems to lag from the cursor. Also, I'd like to see some sort of collision implemented for keys and the exit as well as the walls.
While I enjoyed the game (great graphics btw) the consistency needs to be improved. You simply can't have *any* differences that don't count (like the yin yang or center statue).
I agree with other posters: some of the puzzles had no way to figure out other than random combination (how to pay the handyman? Why would I think that was a good way?)
I also agree with other posters that this is one of my fav escape games, and need more!