I'm giving this a 3/5 for a few reasons. 1) Great concept, poor execution. Why do the ships not just fly on past you? If you can't destroy then as they pass by, you don't get their gifts, simple as that, but instead, I get an accumulation of ships shooting at me just out of range of some of my guns. 2) The pricing system is poor. Some one already made a reference to this but it bears repeating. There are too many stars and not enough to use. There are almost as much stars as there are iron ore pieces. Maybe have some items you can buy with only stars and others with only ore? Just a thought. 3) Accumulation of items in the shop. The items you get seem to be by chance. There should be a set amount of items and types, at least in my opinion. Again, the idea is there, but it was just put together poorly. If you make a sequel and fix all those problems, then you've got yourself a game.
Keep it up.
One thing that has really bothered me since I started this game is the fact that you have to use components to research a chassis, mobility, weapon, or piece of armor, and then having to use the same components to manufacture the item. Just doesn't make much sense to me. It would be nice if you use only resources to research, then use components to build the final product. It makes more sense that way, at least to me.
What happened to the stat boost consumables in the Consumables factory? Those were very helpful. You guys might want to bring that back, because having just offensive consumables is great and all, but you need to be able to supercharge yourself for a little to be able to escape if necessary.
Why is there a couple kissing in the background? O__O "Watching this strongman fight a hoard of tiny horses has me falling in love you all over again!" XD
(native) goes into gym, spends $20;
goes into breakfast buffet, Spends $20;
goes to game room, spends $20
goes back to gym, same $;
goes back to breakfast buffet, same $;
goes back to gym, same $;
leaves.
L(^_^)