Kinda shorter: Getting rare student is no reward. I achieved my 1st orange after I was done with game (which was quite fast) and after it, there's pretty much nothing to do with those. I got it's pretty nice when u're not done with arcs, but after that... I would also remake venus/mars achievement, due to maximal numbers of student being 100 (is it?) and I don't think anyone would want to kick out his ultra rare student to get achievement.
Needs more repleyablity in my opinion. There's no reason trying to get best student/achievements, when all other mission are ultra-easy. I would suggest more hard bosses or side-story repeatable arcs, dunno. There's only one mission with drake, which isn't even required to kill. Maybe hard mode after game is finished?
I don't understand all that negative attitude toward people saying this game is awesome. Of course it is, but after you're done with every content here, u may realize how little effort is put in further improving of this game and u won't enjoy game as much as on start.
Those secret levels and achievements are good addition to old KDD. I love how those 1st force early learning how to get rid of usual smite methods and stick to those more professional.
Uhmm... well, I really enjoy idea of controling/growing your dragon in shooter game. In my opinion production looks quite poorly right now. Background art, skill-effects, dragon, etc are acceptable, but screen still looks empty and game feels very repetitive (didnt play after 2 level). Charging with shift produces "feels like laggin" effect, there should be something done about it. I would like to see some background story too. Most important for me is that u should really work on details. It could be easily "top" game due to topic if It had "good polish".
4/5 - Mainly becouse of the idea and to keep you working on something that can become masterpiece.
//moar kind of dragons please ^^
Thank you for commenting, I have appreciated. This is a game I have done in my spare time and I know there is much to do in order to have a good playable game but not much time on this. I have released another version for android which was the project target, quite the same with this differs only on background music and levels almost max size for kong reached with only three levels, not much to do about this. I have corrected the Shift-charge, actually it was thought like a slow time effects but as you have saw it failed. For now the project is stopped due to my short time, maybe in future i will get some updates.
Not fun. This game is senseless, endless farm. Mechanics, trade system, ships upgrading etc. are quite ok, but nothing spectacular. 2/5
It's big surprise for me this game has 4.12 rating right now. Congratulations.
Great art, music. I loved how most levels were constructed, however I had to stop on stage 13, due to crazy blades timing. I would like to continue game later, but it lacks save function. That's main reason why I voted 3 instead of 5. It would be good, If I can like enjoy the game, without going hardcore (it just doesnt suit puzzle part of game)
Hey, a free refill is a free refill! We would have appreciated a 5/5, though. :/