The idea of being able to choose your path is interesting for a TD. As many have mentioned, this has a potential but it needs a lot more work. While balance is crucial in TD, I would like to see more chaotic, see how much you can put the game to the limit. Balance can come later. GJ for the first game.
There are some unnecessary notices I think, such as when you combine gems or when you insert gems, they have 100% success so the notices are not needed.
Ah, but elemental gems have a chance to fail after +5 and beyond, but we can see what you mean as it wouldn't be necessary before +5. Thank you for your suggestion and we'll see if we can improve it in the future update :)
I have played the game for about an hour, and been enjoying it so far. However, I noticed the interface is a bit confusing. First, the tutorial did not say anything about deck edit, and it is somehow only shown as a button vaguely at pre-battle window. It should be one of the icon in the main menu. Secondly, there is no "confirm" button, for say deck edit, so you cant go directly to battle after editing deck. Also I clicked Collector Guide and it is now the permanent background. There seem to be no back nor close button for it.
The FPS is a bit low. The fullscreen button doesnt restore, you have to press esc. Tutorial would be nice. Choosing class of some sort at beginning would be good mix. So far the game looks promising.
Ah, but elemental gems have a chance to fail after +5 and beyond, but we can see what you mean as it wouldn't be necessary before +5. Thank you for your suggestion and we'll see if we can improve it in the future update :)