the jumping needs to be a little more forgiving. Right now the jumping only works i you are right on the ground, but in this game you can lift off the ground just by speeding up. Espically on level where jumping is important, it is very frustrating.
I would like to see firepower more proportional to size of tank. Right now it is too easy to build a tiny tank with 2x5 spread. The result is a fast tank with a lot of firepower and hard to hit. After that, there is no reason to play a class 4 tank who is slow, hard to control, easy to hit with similar firepower.
My recommendation is have gun point be like a weight factor, and size be like a engine factor. If you are using a lot of gun points, you have to have a bigger tank or else you move really slowly. It also would be nice to have size be a amour factor (blocking dmg). This is because the heal at the end of the level is a fixed amount. so bigger tanks who take more damage are healed proportionally less.
This was a good game, a lot of fun and very hard to code for sure. but I want to see more verity of tanks. that means currently, adding more incentive to build bigger tanks. i am sure you already noticed that a lot of user submissions are tiny tanks with huge firepower.
3.5 out of 5. 2 main reasons (1). you have a great game setup with a lot of complexity and possibility. but i don't like that you no control over your character development. you are so restricted on what skills each character can learn, and you have no control over what alignment your characters are. this made me feel like i was not playing my character but rather playing another character. possible point of inspiration on this point would be hero of might and magic (the newest one). While characters have original alignment, the player also have a lot of control development. It would be good if for example, you can learn nature spells or do something so that you can learn nature spells, and have it work in a interesting way. (2) There is not enough synergy between characters. this would really improve the games. for this you really have to look at monster den here on Kongragate. Skills that stuns units, slows units, blind units, extra damage on stun units, things like that.
lol this game is interesting cause it truly showcases that human race need to colonize.the way to play this game is simply to build as many miners as possible. and defend when necessary. this is because each mine only need 45 sec of operation to recoop cost. and the over goal is % mined not money earned.
"Human race is like a virus, we move to a place, multiply and deplete it's resources and then move on."
amaya still has a lot of bugs with the locking move innate, and the factthat shadow curse can be dodge by the whole team if the active char switchs out.this should be priority fix.