Okay. This is an actually good game. I like how it has a touch of comedy in it. lol.
Well, first of all, its a fairly good brawling game. But with certain character-balancing it would be extremely entertaining. Maybe more secret characters and well, a more balanced Devil. I like how the game is really hard, gives a new level for brawling games. haha.
@quincynater: I agreed with you. haters normally don't stick with proper tactics. you guys just need more time..hahah...random decks can even beat a well-planned deck with a little bit of intuition and luck :D.
Good game. even though very simple. You should add more bosses each level, not just each 20 levels...each 10 levels would be sufficient as that would decrease the repetitious gameplay....And perhaps making the game harder by having more bunnies would be great. While on the same page, adding skills to Mr.Frost would also be good. Simple graphics, simple effects, but will alter the repetitious click-n-shoot cycle. Hope this helps.
Really love how Kongai can give a sense of flexibility to its deck variance. I just fought with an all-melee deck. and ALMOST lose. only Phylactery saved me. its almost as if an all-close ranged character can beat a deck with Tafari+Poison. That's a bit insane... Anxious for the new cards...new combos :D.
@aestaire and Naraxis: I don't really think that's a problem, as long as you do it politely, ending the game with sentences such as "good game, man... I don't think I can win this one". Or something. Because honestly, when you know you're going to lose, its just a waste of time, so its not really unethical for us to leave the game with a permission...as if you're going to lose your Win count. seriously, there's no harm out of that, don't make it such a big deal.... - -;
What...vanessa is good yes...but she's too predictable. moreover if u use ubuntu, she can only do a move close and double slash, and then she's out of gas. or if its possible just stay in far range, never do close with her. thats like fighting onimaru close.
@LunaKT: Whats new and different here? The boredom of a monotonous gameplay of Amorphous.. No comedy within each death(exploding man, cut to waste), no excitement, no creepy crawlers with distinctive looks, no uniqueness in each monster (only globs with diff colors) which shares no reflex skills. +If we DO unlock all the badges...what then? At least when we rack up points in Amorphous+ we can get items, or abilities.
Here's some advice for XdragonX10: Why don't you put up a "edit cell" button so that after we get through one game, you can let us improve the cell either by explicit looks or implicit functions. Or furthermore, change the looks of the enemies. That would be a hotter game than this...this...manifestation of a monotonous gameplay.
Actually I do agree that this is a goodgame, because perhaps its quality and neatly formatted texts, and so to reach a soothing experience to the eye of its players. HOWEVER, yes it is a rip-off of Amorphous+ and unlike Amorphous+ which have a possibility to rather random-like encounter a scary monster, which would motivate the players out of curiosity, this game is quite monotonous. I have to say "NAY" to this one for a badge.
@NotJack: fill me in, NotJack, what's her weakness.. lol. I can only think of Ashi....well that and getting tafari ray of light'ed while she got machine-gunned by poison darts. Even Higashi couldn't stand a chance.
@Mostertman: I know it sounds repetitive and confusing, but listen to it properly --> These achievements are achievable in one game if you can, however if you can't get to the designated target after you win, you wont get any, and if you go to the next stage, the record will go to zero. I recommend you play one achievement at a game for the seconds badge.
@daghen: yeah... actually the first time i use tafari and poison...it wasnt really an "everybody's" trend, and only 3 or 4/10 people uses it...but now. i got sick at looking people playing tafari...the same exact tactic over and over again, YET NO counters. or is there? Idk. only an appropriate "knowing-when-enemy-switches-into-tafari" knowledge will be of any good against this sissy guy. Higashi is quite popular too now.
@HappyYay: Lol. good one.
@distraughtdemon3: Yeah, and when you're up against CorneliusConstantine, u gotta be a man, don't move far like a coward, face him like a man! Without tactics, dude! You'll win for sure! Beat those n00bs!!! Hope that pilebunker misses, and THEN you can flame about "luck-based game".
@ Sulake = the measurements of damage are like this: Swords flurry (5x7) and Ashi's phy defense is 6....and so....
((5-6)x7) = -7 = 0dmg
However, if a double slash would hit her
((26-6)x2) = 40dmg
Hope it helps.
@Kroolik, please press OPTIONS and click "Leave Game" if you do not intend to play the match any longer. I understand if you can't play. but oh well. Thank you. :D
Vanessa Voss wants to have a word with you chriselleannie27. :) ....
Against CC it will be luck-oriented...Against Cain just dont let him move far.. ray of lightVSrush of bats, is deadly for Vanessa Voss..others are tender for Vanessa.
Actually a random only is a good choice for Kongai...attracts those new players who thought "agh...i dont have 46 cards...i'll lose to the others"...its quite good. implements skill and fun also having to see repetitive Ubuntus, Yoshis, etc.
good-game, an intense fast-paced game that doesnt really puts up a monotonous game (except for the clicking against the last boss which is quite annoying...i would prefer more tactical approach rather than a monotonous clicking fight against the dragon)... HOWEVER... I agree with SazaRY by a hundred percent. 100%...leveling up engines, armor and equipment customization and mercenaries would be sufficient to make this game a Badge-able game. Perhaps some minibosses and some unique ways of winning. Congrats thuogh, this is indeed a good game.