Never mind, It seems almost certain that the food that is said to be produced is of by some factor or another that what is actually produced, at 0 farmers, food production is -40, at 16 farmers food production is supposed to be +9(if everyone ate 1 food a tick) but it's 0, at 30 workers my Production should be +51 food, but it's only +36. best assumption is that there is something wrong with the scaling of the lord bonus which should be +52.5 but is amounting to quite a bit less, as far as actual production v Projected prodution
snail catch is derp, You cant get a high combo because the snails start to move faster and get spread apart, while the bucket stays at the same pace, after about 40 combo is about lucky snail placement instead of skill at all.
Idk why anyone is having trouble after they hire new inexperienced employees, just have them work on small project till they are good, then lot them in with your older workers, it doesn't make sense to have them working on a bunch of small projects that are going to do horrible, when you can have a bunch of micro projects that do great, and some that do Okay.
I also don't see how people are getting 'gravity defying food' and messy food. Just swipe the toppings across the hot dog quickly and in a back and forth fashion, it gets spread evenly/neatly get about 98%-100% on building each time.
2 things... As per bobsaget007's comment about the level layering, that needs to be fixed.. Secondly, there should be some way to program gravity as a function, the further you get from the ground the less gravity applies(or that's how it should be)
Great concept for a game, I have to say that the only thing that really made it difficult was the free sliding joints. Even then, actually solving most of the puzzles was as simple as "Move something in one direction and everything falls into place." 4/5
Good idea for people who are running out of land, Buy 2 times the land you are going to use for cows, So if you are going to use 3 squares for cows, buy six, remove all cows from half, and only have 2 cows in each of the others.. When fertility gets down to 50% switch land
You are very correct. I had missed an essential part of my equation, but this should be all fixed in v0.6.3. Thanks for the detailed error report :D