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Zag24's Comments

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Lightmare

Play Lightmare

Dec. 09, 2015

Rating: 1

I was going to make the same suggestion as apocky. Hold the space bar (or shift, if it's easier) to grab and manipulate, and release it to release. This would be far more intuitive.

Guess Science: Solar System

Play Guess Science: Solar System

Dec. 02, 2015

Rating: 1

Hi. A different mode you might add to these games, which would arguably be more educational, would be to have all the correct answers on tiles on the side, and the user has to drag the tiles to the right location. For easy mode, you could have an indicator that shows when the player getting warmer. I think one is more likely to learn that way, then just by staring at an empty box with no clue what to enter.

Rescue My Girl Friend

Play Rescue My Girl Friend

Dec. 02, 2015

Rating: 2

It's annoying to have to reach back to the mouse for "Next" in a keyboard game. Space bar? Enter? It's not hard.

Coloruid

Play Coloruid

Dec. 02, 2015

Rating: 3

A little too easy, especially once you figure out that N colors can only be done in N-1 clicks if you eliminate a color and connect all of another color every turn. You should have some boards that need more than 1 "wasted" move, that is, a move that doesn't completely eliminate a color. Ideally, I should have to plan on the first click how to pick up islands that I won't get until the 4th click (which means a board that takes 7 clicks to collect 5 colors).

Johnny Jailbreak

Play Johnny Jailbreak

Sep. 09, 2015

Rating: 0

Instructions say to use arrow keys, but the only control is mouse click. I went through several levels, waiting for it to get interesting. It never did.

Jof Escape

Play Jof Escape

Sep. 06, 2015

Rating: 0

Wouldn't load for me. (Chrome)

Ninja Super Adventure

Play Ninja Super Adventure

Aug. 23, 2015

Rating: 0

Game wouldn't load on Chrome, but, just looking at the instructions, I can say that my comment would be to let me use UP for jump, as God intended.

Santa's Funny Job

Play Santa's Funny Job

Feb. 08, 2015

Rating: 0

It's really annoying when a keyboard game makes me reach for the mouse to 'restart.' Why not just allow spacebar or enter to restart? Also, the left-right controls when bouncing on clouds are goofy -- they represent acceleration, not direction? feels wonky.

Developer response from temo_koki

Ahh... You are right, I forgot to add that logic to restart with space or enter keys. Thanks for suggestion, I'll add that in new version. What about jump logic, I did so specially. I thought it was more addictive to play and little bit hard, without it I think it'll be very easy to win. But now after players response, I think to make it less accelerated and make all other games little bit easier too.

Extreme Cargo Transporter

Play Extreme Cargo Transporter

Jan. 27, 2015

Rating: -1

Is it really too much, for a keyboard-only game, to allow us to 'retry' from the keyboard? It's so annoying to have to reach for the mouse, there.

Snowmobile Winter Racing

Play Snowmobile Winter Racing

Nov. 07, 2014

Rating: 0

Yet another one!!! It's a keyboard game, let me 'restart' and 'next level' from the keyboard! Don't make me reach for the mouse unless there's really something I would want to do with the mouse. Also, it's annoying that some rocks are obstacles, and some are just background, and it isn't obvious which is which.

Wormhole Invaders

Play Wormhole Invaders

Nov. 07, 2014

Rating: 2

Gaah! It's a keyboard-only game! Don't make me reach for my mouse to play again.

The Tentacult

Play The Tentacult

Jan. 14, 2014

Rating: 1

This is a sick little game. :-) 4/5! I'd like to see more variety. For instance, some things you knock down give extra time, creatures (and black planes) come in waves, with a special ability to bring down all black planes at once. 938 is my top score, in 4 or 5 tries.

Rogue Bugs

Play Rogue Bugs

Jan. 14, 2014

Rating: 3

Rate doesn't mean the same as level, which is the word you want there. (Growth RATE would be levels per minute or per hour.) Anyway, you've got a good start. The movement is ok, the upgrades are fine if a little bland. Now you need some more interesting monsters with different behaviors and quite a bit more difficulty. I suggest: 1. a big, slow monster with an incredibly powerful bite. You have to attack it from behind and then run when it turns around. 1. Fast little monsters that do that to you (attack from behind, then run). 3. Exploding monsters. Once you have done enough damage, they swell up and pop. You want to be out of there when they pop because it is a damaging acid. 4. etc.

Virus Wars: Free

Play Virus Wars: Free

Jan. 12, 2014

Rating: 0

A nice implementation of an old idea. My biggest issues are that it is too easy, and the colors are a problem. It should be more clear which cells are mine. Also, it wasn't clear to me what were the effects of the different types of cells. Here's something interesting that I haven't seen in this type: some added tools that are represented as syringes off to the side. Different tools would improve different aspects of the viruses in the cells that you inject.

A Grave Tale

Play A Grave Tale

Jan. 12, 2014

Rating: 2

Controls are too unresponsive

Atomic Sea

Play Atomic Sea

Dec. 18, 2013

Rating: 5

OK. The long useless delay while it applies experience points to my character level has become too annoying, now that I'm into levels where I die occasionally. And it locks up the whole browser!?! WTH are you doing during that time.

Atomic Sea

Play Atomic Sea

Dec. 18, 2013

Rating: 17

The pause after a level, where it applies experience to the character level bar -- that's slow and boring! Why is it there? And why can't I click past it? Otherwise, a good game.

Greedy Sheriffs

Play Greedy Sheriffs

Dec. 16, 2013

Rating: 9

I guess a few of the later ones can be done in fewer moves than you require for 3 stars. It took me a while, however, to figure out how you did the last level in only 16. It was satisfying, though, once I got it. Good game, and I disagree about the speed levels. None of them are ridiculously hard. Mostly they require you to figure out the trick to make them easier. 4/5

Greedy Sheriffs

Play Greedy Sheriffs

Dec. 16, 2013

Rating: 1

Level 36 in only 40 steps.

You Have One Box

Play You Have One Box

Dec. 16, 2013

Rating: 3

I want to switch Bob to decaf on a couple of levels. :) It was fun, but it went from being a logic game to being a fussy mouse control game. A little of that is ok, but the last two were a little too much. You might add some other moving things, like balls that I could release to trigger buttons, that sort of thing. A good start, though.

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