Ugh. Continuing from my previous comment. In another 10 rounds, I've gotten no attack cards, but he had repaired twice and is almost fully healed. I've picked up a third dog, another repair I don't need, and some other useless crap. He has attacked me a couple of times, but my defense must be too high for him even to hurt me. I'm done, now.
Thanks Zag24, your feedback are very usefull. This game was developed in around 2 weeks, i haven't think about that aspect, i think i will remake it and use better logic to distribute the card. Thanks alot
As an example of my earlier point, that enemy gets too many repair cards. I'm currently in the final battle, probably 40+ turns in. I'm bored, because I have 300+ of every resource, and nothing to do with them. I'm at full hit points, and enemy is at about 90% hit points. I have no attack cards, just Illegal logging, south trader, great wizard, two dogs, and critical repair. Nothing worth playing, and no way to dump these useless cards. Perhaps a "dump your whole hand" as a turn would be nice. Anyway, I've given him probably 100% of his hit points, but he has repaired it all. If it weren't the final battle, I'd just quit now, because it is just boring. I'll stick it out a while but if it continues at this pace, I won't finish.
Also, add some meta-cards. i.e. "Play two more cards this turn, at double cost." or "+10 wood AND play another card." Putting together combos of these cards is fun! Of course, enemy should have access to them, too. After enemy plays a card, leave it there in the 'discard' pile for me to hover over it. A few times he played a card I didn't recognize and I wanted to see what it was.
Nice game. Some suggestions: In later rounds enemy gets too many repair cards. It just becomes slow and boring. You give too many upgrade points -- I was fully upgraded before the final battle, and I had only lost a single fight. I want to manage my deck. Now that I get 10 or more of every resource per turn, I don't want the +12 wood card in my deck at all, for example. I'd like to know what my current values are for all the attack and defense bonuses, and also my exact current hit points. perhaps when hovering over my castle you could show these.
Not bad, but I don't understand why I died. I had full health and no one was around. The voice over mentioned that I was running out of time, but I was never aware that there was a time limit to anything. It's not as if I had the chance to call waves to me faster. Better explanation of the goals would help.
Level 19 was the first one I didn't like. I knew right away what I had to do, but it still took 10 or 12 tries to do it. Too much fussy timing. OTOH, I really liked 20 (and got it on the first try).
Even with the newer stuff, it took me a bit to understand that the wood grain was the key. Perhaps in the tutorial, if you flash the grain red as you draw the line, it will be more clear. Currently stuck on 18. ... Oh, I think I see it.
Agree with some comments that it is too easy. The rockets and wings are too effective. The bonuses are too big relative to the amount you earn by collecting coins, making collecting insignificant. Also, 500 meters is in outer space? It's not even high enough to reach the base camp at the bottom of Everest. Perhaps you meant 500 km (which is still not enough to reach the moon)?
Another great game. Besides the price mistake noted by others, your DPS calculations seems off. Fully upgraded meteor gatling says 9000 DPS, but even against big opponents (where none of the meteors miss), it seems to take longer to kill them than with the fully upgraded plasma bomb which only claims 3850 DPS.
Your stupid "Bored, Follow me" link with the oversized click box has just cost you a 4 rating, dropping it to 1. If you had given me a way to move it out of the way, or even shrunk its click box so that I can at least click right next to it. Even a good quarter inch away from it brings up your stupid site.
A bit too much clickfest. There were times when I knew what I wanted plant to do, and I clicked what was the obvious thing to me to do it, but it was not the right thing. Other times I was forced just to click around until something happened.
The "quack doesn't echo" is a myth that was debunked. Check Snopes.com. Also, the word "its" meaning "belonging to it" does not have an apostrophe (just like "his" and "hers").
Very nice looking. excellent job of mood. Only finished second level, so far, and I already feel I need a mini-map. When I activate something, I should see a line burn its way on the minimap from the activator (where I am) to the thing activated, so I know where to go. Also, checkpoints and teleporters should look more different.
Thanks Zag24, your feedback are very usefull. This game was developed in around 2 weeks, i haven't think about that aspect, i think i will remake it and use better logic to distribute the card. Thanks alot