I had less problems with the controls than others seem to. Perhaps because you've already incorporated their feedback, or maybe because they are whiners. :-) The biggest issue I had was that you hit your head on the top of the screen, messing up your jump, but that top isn't marked in any way. That and that the spikes have a little too big a hit box.
Stuck on 24. Is there some way to save your stars? i.e. to walk over them without picking them up? I guess that would make the level stupidly easy, but I'm feeling stumped, since you more or less waste those first two stars, and you can get to more than 3 swords 1 shield, so you take 4 damage from each of the top level enemy.
I managed level 53 using only 270, where the two tiers of success were 310 and 280. That's the first one in which I beat your top tier, so either I'm not as clever as I thought or you missed the best tactics for that one. (Trust me, there are quite a few that I have had to work hard at finding your best score, and would have given up if I hadn't known that it was possible.)
A nice little game. You managed to stay in that sweet spot of complex enough to be interesting but not so complex as to be tedious. The (real) final puzzle was about as far as you could go without being over that line.
The bosses take too much damage, and become boring. I was stuck on spitting siri for a while, until I realized that it is incredibly easy to beat if you just sit in the immune spot just inside the lower left corner and only dart left to thwack it a few times each time it comes around. It was easy but took 15 minutes of boredom. Now I'm on the space fish, and it just takes to much thudding on it to make a difference. At least this one I don't have the option to walk away and come back in an hour to find it nearly dead, but tag, run, tag, run, etc. just isn't fun after a while. Especially with this one, that takes 4 minutes of hitting it before it gets interesting, then 4 minutes of tag, run, avoid, and you know that there is still 10 minutes more and one mistake means you have to start all over. Maybe I haven't invested enough in doing damage, but I am breezing through all the non-boss levels without any real risk, so I don't think so.
Unfortunately this f*cking "crab" was not very well programmed. I had no idea, I had to do what I could to create the 5 bosses, with the images I had. Sorry About the lives of bosses, I'm going to shrink a little.
Finished seven levels and I'm finding it too repetitive. It needs different levels to have different challenges, somehow. Right now, the only challenge is after you get a fast start, be prepared for when the forests start depleting. Once you've got that handled, you just keep building elves and reindeer, watch your cookie and toy production, and try to stay awake until the end of the level. Perhaps some secrets to find, like a secret stash of toys, which you need to beat a cookie-dough-poor level. (That would imply you have some way to assign some elves to searching for secrets, I guess.) Possibly a tree-poor level, or a level where, if you take the trees, the villagers get angry. etc.
Thank you very much for your feedback. Yes, for the game jam it was enough since most people play games from the competition around 10-20 minutes at most (1-2 areas) so there was almost no time for it to get repetitive. I really like your ideas, we are going to need something like that to make the gameplay more variable. :)
Silly and fun. Still, I was disappointed that making separate workshop units hurts your progress badly, because the elves are too stupid and tend to make a long walk to wherever they imagine they should go next. It works much better just to be highly centralized, and maybe make a separate candy cane for your elf ghetto.
Let me use UP to jump, as God intended! Your whole generation was poisoned by Nintendo controls, but pretend that there are other people in the world, too.
I added the mouse option when I discovered my keyboard had a ghosting issue when using the numpad 123. It's a bit trickier since you have to keep track of the current block and then left or right click depending on what the next block is.
How many times do I have to day this? It's a keyboard-only game, so don't make me reach for my mouse to say 'next.' Really. Space bar, even enter, or just right arrow or something. It isn't hard. Where are your QA people? Why didn't they complain about this?
Putting one of your most difficult puzzles as the first level is rather cruel, and might get people to quit too soon. This game is weirdly satisfying, and quite cool.
I read your response about 'Loading complete' before writing my complaint about it. Perhaps you could add 'click to continue' so I'm not sitting there waiting for several seconds for it to continue on its own?
Sorry you got this error! What browser are you using? I'll try to fix! It may be your ad blocker.