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Zebediah49's Comments

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Legend of Kalevala

Play Legend of Kalevala

Jul. 11, 2011

Rating: -2

Reminds me of the Ranma series of books.

Impasse

Play Impasse

Jul. 09, 2011

Rating: 3

Brilliant.

Red Remover Player Pack 2

Play Red Remover Player Pack 2

Jun. 28, 2011

Rating: 1

I would not have finished this game without 'r' for restart. Best feature in the game. Mostly necessary since a good number of the levels felt like they were designed to annoy people with laptops, low quality mice, or otherwise any inability to very quickly and accurately move a mouse.

UpBot Goes Up

Play UpBot Goes Up

May. 21, 2011

Rating: 3

Arrows work too. 'r' is for reset; 'u' is for undo.

Topsy Turvy

Play Topsy Turvy

Jan. 23, 2011

Rating: 4

It'd be a much better game if the controls didn't lag a half second behind their response.

Shoot Pixels

Play Shoot Pixels

Jan. 05, 2011

Rating: 1

Two words: Moar Daka.

Champions of chaos

Play Champions of chaos

Jan. 04, 2011

Rating: 1369

It'd be kinda nice if the training area had something more than enemies I can 1-hit kill with either character's AOE spells...

Effing Meteors

Play Effing Meteors

Dec. 31, 2010

Rating: -1

I personally liked the mechanic of Effing Hail more; it was easier to multitask. Even so, quite enjoyable.

Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Dec. 18, 2010

Rating: 1

It'd be a lot better if I didn't have to mute it if I wanted to hit the notes, because the music being half a measure off meant that I did *better* humming it myself and playing it than I did listening to it and playing it.

Me And The Key 2

Play Me And The Key 2

Nov. 20, 2010

Rating: 462

The last level was a bit of a nasty move for people on touchpads.. mess up *once*, and you get reset to the beginning, combined with no pauses. All in all I liked it, but there was more "well I know what to do but actually doing it is proving problematic" than in previous games, which I didn't like so much.

Fantasy Online

Play Fantasy Online

Nov. 09, 2010

Rating: 46

"There is something in the way". Is it really that hard to implement a basic A* pathfinding system? Sure, the first time I did it it took like a few hours, but that was because I had to look up how to do pathfinding in the first place. It'd be rather nice if characters went *around* things automatically.

Particle Lab

Play Particle Lab

Nov. 09, 2010

Rating: 2

@Ashelia: You don't have to be smart in geometry/physics just to play this game... you can be good at it for other reasons (like, for example, doing physics research as a career), and this game is just a perk :-)

Particle Lab

Play Particle Lab

Nov. 08, 2010

Rating: 1

What is the point of being able to independently vary epsilon and mass? Unless you're using a G*m1*m2/(r+epsilon)^2 hack, in which case it'd be nice if that was explained, since it's very not like gravity.

Creative Kill Chamber

Play Creative Kill Chamber

Oct. 04, 2010

Rating: -4

I'd prefer if things didn't insta-kill me as soon as I entered a level. Other than that I like it. Also, same music as that AI battle bots game from a while ago.

ReflexION

Play ReflexION

Sep. 23, 2010

Rating: 8

If you're going to include an arbitrary ceiling, please mark it. Just about every time something didn't work properly, it was because my paddle didn't respond (either because it was being stupidly slow or because it hit the ceiling.

Master of Fortresses

Play Master of Fortresses

Aug. 08, 2010

Rating: 2

1. I don't really get the usefulness of large cannons; puckle gun was the only useful one I felt. 2. I'd like a click-and-drag for making walls/placing units. 3. In my case endless mode became unplayably laggy at stage 41. 4. For some reason, it didn't really drag me in. 5. Even so, it's a very well done game.

MARDEK RPG: Chapter 3

Play MARDEK RPG: Chapter 3

Jul. 11, 2010

Rating: 3

My only complaint is that it gets a tad repetitive with *all* of the exactly the same battles. 10 seconds of walking followed by 10 seconds of killing something and 15 seconds of a victory screen is a kinda annoying cycle. (Especially when I could do the battle without looking at the screen).

Protector IV

Play Protector IV

Jun. 18, 2010

Rating: 0

I feel like I'm playing D&D (that's not a bad thing).

Star Relic

Play Star Relic

Jun. 07, 2010

Rating: 0

Bugs keep making me have to restart the game, but it saves, and is quite a good concept, so 5/5 anyway. Also, the differential rotating frames give some quite awesome tactical decisions (IE, in a slow ship you will go sideways faster by going down and then back up).

Cosmic Crush

Play Cosmic Crush

Jun. 06, 2010

Rating: 3

I like the gravitational strength, but a minimap or some other sort of thing would be nice.. maybe an arrow showing grav strength and direction (so one doesn't have to move a bit then stop and check repeatedly). Also, NAAA NA NA NANA NA NA NA KATAMARI DAMACY.

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