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Zebediah49's Comments

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light-Bot

Play light-Bot

Sep. 18, 2008

Rating: 0

I didn't really like level 10, since it was unintuitive (the one where you have to do a ton of wasted moves), and difficult for someone who's used to doing things as efficiently as possible. I would like to see a version allowing split-logic (a basic if(cond, if-true, if-false) structure), and a sandbox. Either that or make the next one functional, rather than procedural *evil grin*

Shadez: The Black Operations

Play Shadez: The Black Operations

Aug. 22, 2008

Rating: 0

This game would have been FAR better if it has had a specific goal. For example, 19 lvl + boss, etc. As it is without any goal, it's a great engine with mediocre use of it.

Ragdoll Invaders

Play Ragdoll Invaders

Jun. 16, 2008

Rating: -1

I would love to give this game a 5, but can't. The controls killed it for me. Yeah, the hearts were kinda hard and require planning ahead, but I won't rant about them. The problem is twofold: 1. I like my controls to be more responsive. When you're flying across the screen, with an obstacle on the other side, holding down an arrow key for the whole distance should be enough to slow you down... it's not. 2. that would be OK, if at least you could bounce right. But the ground is sticky. I got taken out a lot in the beginning because I was under the mistaken impression that if you're on the floor and press up+left, you will accelerate up (to get out of the stickiness) and left. I was wrong.. you slowly go left, and don't lift off at all. You have to go purely up, and then go left.. and get killed unless you were looking really far in advance. Basically I'd rather the controls perform more closely to the other Ragdoll games, as opposed to them tuned down to 1/10th responsiveness.

Spellblazer

Play Spellblazer

May. 29, 2008

Rating: 0

It has potential, but is too slow. I played it for a bit; couldn't find a way to get new spells/power/health. IDK if that's an option, but either it takes too long or it needs to be added. I also saw no point to most of the villages; I went off the path once to see if I could get anything... no result.

Postal Panic

Play Postal Panic

May. 01, 2008

Rating: 0

The only problem I have with it is the keyboard controls. I both have a problem with spacebar+arrows at the same time, and the directional controls interfere with each other (for example, you can't hold up and right, then up and left, then down and left, then down and right without letting go each time-- and when you've got a unmaneuverable mail carrier, you don't have that time to spare.)

Astral Tower Defence

Play Astral Tower Defence

Apr. 19, 2008

Rating: 0

1. it needs an auto-advance. 2. It's quite easy.

Super Energy Apocalypse

Play Super Energy Apocalypse

Apr. 15, 2008

Rating: 0

This would be good. Except that, when I get attacked, the interface stops working properly. So any ideas I had of building more defenses, repairing things, etc. are gone.

Sonny

Play Sonny

Apr. 13, 2008

Rating: 0

wuppumatte: Click the X in the upper right corner of whatever screen pops up... The game: It's good, but the combat could go faster. In a big fight it takes ages to get through all of it.

Tank 2008

Play Tank 2008

Apr. 10, 2008

Rating: 0

4/5 for two reasons: 1. It crashed firefox a few times, but loaded back to where I was so I only had to replay one level (forgot to save). 2. I don't like timed levels where I can't sit back and experiment with the different weapons. Because of that I basically never used the shotgun or saw, and rarely used the flamer (only on the last boss).

Duels Defense

Play Duels Defense

Mar. 24, 2008

Rating: 0

It's a decent TD, but there are a couple flaws: 1. Too damn slow. After IDK how many hours, I'm on level 120something (and still going). It got to the point where I would just leave it going while I left to do other things. 2. Quality. It maxes out one of the cores of my C2D, and is VERY laggy, to the point where placing anything is difficult. 3. Highscores. After that long a time, I want a score.

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Mar. 14, 2008

Rating: -1

Pretty good. I mostly liked it, except that the player is too weak. he gets killed in like 2 hits, and doesn't regenerate any more (a couple times I've played entire levels and not gotten a single health-restore). Coupled with the absolute devastation that the fire-dudes throw out, you don't last terribly long. Still though, possibly the best boxhead one yet.

Ultimate BattleShip 3D

Play Ultimate BattleShip 3D

Mar. 09, 2008

Rating: 0

Minus the failings of the display and the AI that's easy , it's pretty good. But yeah, at least make the AI randomly drop them in a grid pattern.

- Music in Motion -

Play - Music in Motion -

Feb. 18, 2008

Rating: 0

I jumped ontop of the boss, and am now kinda free-falling in the middle of blacknes.. But yeah, it's pretty good. An interesting idea, though it could use more complexity.

Particles

Play Particles

Feb. 12, 2008

Rating: 0

It also makes a good tiredness/frustration test-- The more annoyed you are, the worse you'll do.

Dupligon

Play Dupligon

Jan. 24, 2008

Rating: 0

It's pretty good, except that with my copy of flash (might be me, doesn't really matter) some of the things are misaligned (for example, my grade), so were hard to read. Other than that, it's a good concept

Fancy Pants Adventure: World 2

Play Fancy Pants Adventure: World 2

Jan. 18, 2008

Rating: 0

Rafleo: Yes. Insanely awesome, the technical side is amazing enough, but the game is awesome too.

Particles

Play Particles

Dec. 26, 2007

Rating: 0

Amazing game.. deceptively simple, but really hard to continue predicting what will happen. Note: Don't say it's too easy until you're on the highscores.

Manifold

Play Manifold

Sep. 30, 2007

Rating: 0

<3 I love the concept... but it needs more levels.

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