game logic is broken. level 10, there are yellow squares with 1 under it but surrounded by more than 1 mine in vertical/horizontal. yes i'm not counting diagonal
jumping mechanics still a bit off but 5 stars for continuing to make great games. seems its not responsive if you continue to hold an arrow key. i cant move right and jump at the same time sometimes it keeps running off the ledge. this doesn't happen all the time but often enough so bash me like oh it doesn't happen when i try it. the game itself is great, love the story line
for those who say it's not a grind it pretty much is a grind. even with the most powerful launcher fully upgraded you fall well short of the end. you need to grind to lv 19 for the final passive upgrade to finish the game. It's not a tedious grind though because the lvl up system is done pretty well you won't feel like this will take all day. In reality it took a couple hrs to get the badge
Tyler thanks: Not one person lol that's gold. also a suggestion for future games pls don't do that now it might mess up save files for ppl, save the file under a folder preferrably named "your game." for now all the saved files are just placed under root directory for kong. if this is only my case pls disregard. great game
why can't quality be manually set? so many times i died cause the game lagged between switching quality in the middle of a stage. i would like to die because i suck or the stage was too difficult not because of technicalities
very well done nice feel and game play. even though you knew you would have to pickup an item on one end of the map and bring to other end it wasn't as bad as it could've been. good job
Great game overall. But balance issue is a bit off as I used no spells at all or spent any points in upgrading any spells through 2 star play. Similar to the first game spells are a bit useless here. Speed and aggressiveness is what wins the match. The minute u spawn next to a crystal they turn to attack mode which basically puts them to death if u symbiosis the one adjacent to the crystal. Trick is to spawn 2 right away letting it get to lv 3, spawn one as close to crystal as u can, turn it into atk, symbo from first 2 and sell off the atk leaf is not in range of next crystal. The idea of faster atk speed when u are 1 square away is crucial
Axe-lent game. I normally don't read the between level dialogues but this was bit funny and current and I sat through all of it. Only bad thing was near the beginning levels where the lines ran to the 2nd row it gets cut off right away by the next person before we can see what the previous one finished saying. Axe in axe a good game.
3) wave clock needs to be longer like 10 secs or so. right now there is no time at all to reprioritize ALL of your towers for the next wave if you are stuck killing a giant. we need to be allowed time for swordsmen to declimb the giants and ready for the next wave 4) pls update the controls for the hero, if i want him to go somewhere pls go there not dangle on a giant for 15 secs. even if you force him to fall and daze for 5 secs it's still faster than dangling for 15
Okay if you want players to play you have to either lower the difficulty or improve the interface. If you only care about people buying premium content then you can ignore this. Suggestions to improve: 1) tower should overlap monsters not other way around, we click the towers 95% of the time not the other way around, when a giant is blocking your tower it's annoying. yes i know you can still click even if its blocked but you cant see how many on that tower died for instance 2) redo target priority we only need 3 options for this game and you only hit 1 of them. we need giants only, minions only, and both. there's simply not enough time to react to the other options like hp/distance.