Just finished the newest version and must say it's very well done with the updates. I found tour 1 to be more difficult vs what it used to be before i.e. less hosers in some maps, down from 2 to just 1. Hope you make more maps or if that's not in the plans then offer us the option to customize/build our own maps and upload to the game to share for others sort of like what creeper world is doing. Also, hosers seem very weak now compared to what they used to be, almost pointless in that they barely hold the line and are used more to stall the fire not to put it out. The heli was always used to finish the job
Thanks for the input, we actually made the hosers stronger, but apparently, not strong enough. We've just recently built a pro version of FireJumpers for our government's wildfire agency and we've learned a lot more about how they handle things. One thing they also said was that only in rare cases can they not hold the line, so we'll be improving all their skills on the next update.
looks like the performance issue has improved quiet a bit to a point where the lag isn't making the game unplayable so those who had problems before should give it a go again. occasional lag here and there still occurs but its rare now to the point of cant play. only had it happen once or twice on the last few lvs. good game, good job
after a few failed attempts at survival for 500 coins i finally got it with 642 coins. the setup is 2 archers, 1 horse, 1 catapult, 2 pikes and 1 sword. park catapult behind 2 archers with pikes on each side. sword as backup near top of screen, horse on the lowest part near right. immediately after start fight move archers and catapult forward until they can hit anything coming out of the screen from left and bottom. park horse at the lower left corner and thats about it. the pike on right will take care everything that comes from right side, catapult and horse will disperse everything else while archers mow them down
game is very fun but i would suggest the dev not cave in to those crying and end up making this game too easy and no longer fun. the fun when it first came out was a player has to make critical decisions on equipment because you only have 1 life and dieing means start over. if you're going to give 10 souls you might as well just make it that you get a save point every 5 lvls or something. 2nd, potionfind is redundant i think since you are free to roam back to other rooms and hunt for potions and with spirits guaranteeing a drop of potion this doesn't really make sense. maybe change it to treasurefind or another stat? overall still a very good game, just dont make it so a 5 yr old can finish it then it wouldnt be fun. there still needs to be some difficulty hence the die start over theory
For the hard badge there isn't a bug, you just have to play the boss level 3 times once for each side mission. Without walking into the blackness to complete the stage, pause and restart after completing a side mission. Suggestions is to 1. go for the win level less than 80 shots, this will trigger once boss is defeated you dont have to waste shots on peons, 2 & 3 after you complete that mission you can now restart and fire with no 80 shot limit meaning you can shoot to the lights out. makes it a lot easier to get the other 2 missions. for coins, you have to shoot out the bags to get coins instead of collecting them. rate up so not only 8k ppl have the hard badge ^.^
very good game, not sure why the low plays. is it api? eligible for badges? there is a bug though, if you click heli, click hicker, click heli again before it reaches the hiker the hiker will be already on the heli and you can evac without flying the distance
I'm not sure about the low plays.. I keep blaming the fact that there's no zombies. Thank you for finding that bug.
UPDATE: I just fixed that bug about the helicopter, once I release the new version it'll all be include. Again thanks.
for those who are having trouble getting 40 achievements. you can pay with money to skip an achievement. just click on the current achievements button while in shop. pay $4500 to skip one. it's a tedious badge but not that difficult as most are making it
Overall great relaxing game. Maybe could add another tune or 2. Got just a bit annoying here the same "yeah" after 100 lvs. Also was a bit bummer after a while when you figure out the thinking pattern of the developer. Tends to want you to pull a piece out from the puzzle, let the rest fall into place then finish it with the first piece
excellent start to a game. could be a little more polished to make it a complete game. maybe a goal of say 12 tomb stones and then offer the option to quit or continue. also, a simple requirements page would be very helpful. like a question mark sign or something in upper corner when clicked pops up menu stating to build mill need xx wood. i spent great time researching but not able to build any buildings because i didn't plant trees. a bummer to play for a long time then find out there's another half of the game to be discovered
the time calculation is wrong. i was at 270 secs in hole 6 with a 30 sec hole 7 and the game shows my round time to be 320 secs. defeats the purpose of trying for the hard badge
i really like the puzzles but hate the god awful jumping ability of the character. if it wasn't for that aspect this game would def be a 5 but the unsmooth and often times not consistent jumping feel made the game a lot harder than it's supposed to be. but the ideas are excellent no doubt, good work
Thanks for the input, we actually made the hosers stronger, but apparently, not strong enough. We've just recently built a pro version of FireJumpers for our government's wildfire agency and we've learned a lot more about how they handle things. One thing they also said was that only in rare cases can they not hold the line, so we'll be improving all their skills on the next update.