grinding stars for upgrades...
with some TD games its fun with some it aint.
i think the main difference is if there is actual strategy in the missions themselves, which sadly isnt the case here.
also the upgrades dont show on your units and the difficulty balance is off. where are the target preference settings?
leaves one question:
why do they all copy kingdom rush and no one tries to copy gemcraft?
i d love that!
whoah, this should have an epilepsy warning! or is the rapidly flashing text and menu not intended? using safari... shame its unplayable this way, looked very promising.
so you did "update the game with our new 29 unit expansion set", eh?
other devs update their games all the time - and this one is new? i played it. its not new. and it was crap in 2013. kong really seems on the down low lately.
The game is appearing as new because my company, HeartShapedGames is now the publisher of the game, in addition to the long time designer/developer. The switch to my name triggered it to appear as new as well. A lot has changed, and I do hope you give the game a 2nd look!
the length of the vine does not really affect the amount of cellulose (nor does the amount of other res displayed) - on the other hand solar cells never cease popping up if you keep hovering above the capsule ...
placing dynamite seems to be especially hard on the cpu (boom).
"viscera hunting" would make me skip planets fast to cowardly kill "indigenous" turtles if i wasnt enjoying this game so much.
oh, the schizophrenia of cybernetics ...
if you dont take the "sacrifice peasants" quest from the undead in underia, you are apparently stuck. and your walkthrough is in real time? lol.
liked it so far, but why do this?
Hey, thanks! The fact is it's not really a sequel (I'm working on it right now), but more likely a side project.