against 94 lvl, max curse prevents 70% healing AND does 70% damage, so its 4.2 times more powerful than one-punch, and while it doesnt work on bosses, bosses are easier :)
>curse is too powerful
I don't think it's too powerful. At first, it useless on bosses. It has cooldown. Yes, with max skill lvl it can take 70% of hp, so I will decrease it to maybe 50-60 and increase cooldown.
> should be off total dps Percent of dps instead of enemy hp? It's good idea, I will probably make it so.
when i would get over 1k souls for ritual, it says '1.1 Ksoulds' , no space after k.
luck says 'increase chance for exp frrom bosses' what exp? think it should be skill points.
breath of death - 'dont work on bosses' = doesn't, only once? per enemy? per reset? why does it have a %? it can fail?
soul of weakness - decreases monster hp by 50%, next lvl = 100%. isnt it a bit generous to decrease enemy hp by 100%? :D
>soul of weakness - decreases monster hp by 50%, next lvl = 100%.
Yes it's a bit counterintuitive, but it means not by 50%, but 1.5 times less hp. (hp / 1.5). 100% means 2 times less. I will change its description.
>think it should be skill points
Yes, I will change it too.
>breath of death - 'dont work on bosses' = doesn't, only once? per enemy? per reset? why does it have a %? it can fail?
Per reset. You have a chance to instantly kill an enemy. I think I will change it from per reset to just big cooldown(like 8 minutes or so). And thank you for such interest in the game!)
currently only thing that would make sense of midas (assuming its visual bug and its actual effect is 25%), that gold depends on damage done on current enemy so far. which i hope isnt intended
dont think its good idea for morphite to allow collecting ore i havent unlocked yet. for reference, highest i unlocked is tinum, but i have collected all the way to solare (millions).
had 40k fame, had no way of getting coins to move to 3rd city, hoped that 1k limit is temporary in 1st city, but nope... moved to 2nd city and have 1k out of 40k i had.
also if you differentiate between idle and active play, consider that both attributes and perks play role in strategy - both should be reset, not just one.
Hello. Thank You for this information. Yes this is actually right. It should be obvious but for some reasons I did not tought about this. It seems I need to provide lots of free resets.
Cheers!
after not too much progress, used hard reset, tried refreshing into bigger button with single plot unsuccessfully, but 2 plots were enough. not rly sure whats the point of more plots if refreshing gives any* i want
As I heard your feedback, I think that the more prestige the game has, the larger the overall button size will be. Maybe ver 0.1c or d, reset will go in.
Update 3.6O - Overhauled the saving, should work fine now :D Sorry to hear that happened to you... we hope the new saving will fix all of the saving issues people have been getting. Thanks!
materials seem useless after expanding inventory space. im up to 26 total fragments, so maybe im not far enough. upgrading is too expensive or doesnt give enough to just upgrade random piece and i move on to next tier way before id be able to upgrade even half the items.
Ok, but are you have some ideas how to make it less powerful?