i guess its a start... would invite players to test it and polish it before opening game for public. / army slider should not be linked to castle slider. if you show me that i can buy food/gold building, dont hide it anymore, secret is out. doesnt matter that i lost/spent resources. spending resources should not be legit defense against barbarians.
agree with eavc, only reason i didnt say it myself - i assume its obvious problem. the only way i would be okay with it, if dev can disable certain ppl from hiscores on demand. but that wouldnt prevent someone from adding 5% every day-few hours to sneak under radar. imo it would create more problems than fix and it would cost alot of time and headache which could be spent more productively.
the only reason this game can be called idle - offline progress, which is insignificant. from lvl16 to lvl17 = 2h not at max speed, over 1k clicks (not counting coin clicks) at 13 different targets. fun at first but super repetitive and mindless later, there are no decisions to make or to track anything, just whack a mole when it lights up. i hope new content will make it more interesting but im pretty sure it will make progress even faster. / 17lvl to 18lvl took me 1 hour, a bit more active (20min to 50%, 50min to 80%). selling company gives 258115/238115= +8.4% and... repeat :) it needs to slow down in 10^x department, so it can have some idle components.
i can maybe understand having to buy auto progress once, but starting post ascension without it is ridiculous. btw still dont know what OTHER 2 locked's are.
reached last 2500 lvl achi, 1 money achievement left, 100k shares reached, BUT... 7k/500k clicks (auto from ceo doesnt count for some reason), 8/1000 computers fixed (i hope ceo auto fixes and not just prevents from them breaking, i didnt buy bonus either way), 9/1000 wheel spins.
63.80 vigint with manual refills, 6.92 vigint with 1 manual refill left(10 expired), stayed at 6.92 vigint with all tables served. that one guy who had his original food is 1/3 of revenue. (previous comment was 10/11, my bad)
actually i get less bonus from refill all food, just manually redid 9/10 (1 was upgraded recently), without upgrading anything, went from 467.33 octa to 2.22 novem. just did refill all on top, it didnt lower bonus but ofc lowered duration. i think it gives smaller bonus if its refilled all on empty table.
We just checked out. It does put the timer, but it doesn't add the skill tree bonus + the bonus itself. We will fix it tomorrow. It's a simple fix to do. Sorry for the inconvenience
recharge all also overrides previous buffs, so if i had 30min manual recharge, by clicking auto it will go down to 10min. but cant manually recharge back to 30 without buff expiring.
top middle multiplier for x amount of buildings changes to x3 AFTER buying a building (i buy in 25s) once im high enough, but says x2 while at 0 bought in that tier.
@Toksyuryel, dont understand why you would want that, but you could find a cookie and delete it. read some comments from last week, there was a guy who lost save like that.
@devildog14, if expected losses are 0 right at 50seconds+, go for bigger enemy till you find sweetspot. game calculates ballistas kills for whole cooldown and shows expected losses after ballistas, what screws up are mirrors - they lower expected losses during cooldown(also if you are producing ballistas) :) i usually go for enemy that lives up to 15 extra seconds if im making ballistas at the moment.
We will calibrate the future content when we release the Mail System that will balance the game a little and offer a lot more control