63/64 pixels, it's just boring when there's no hint about where to search in a giant map. Decent game, but that's such a big oversight I'm knocking it down to 2/5 stars.
Looks like it might be a rare educational game that's actually cool. But I can't really say, because I had to restart two levels after two different bugs made it unplayable, and I've given up.
Quite fun, but you have to switch around items between every battle to be most effective. This would be less irritating if you didn't have to mouseover every item to see what it did. Needs a system where you can easily organize items by a particular stat (e.g. click "ranged combat" and it will show all the ranged combat items in order of strength).
Kind of fun, but several problems. I only had to use the wings of escape once, around floor 20 I think. I was disappointed that mechanic didn't come into play more, as it was just too easy to kill everything. Halfway through I stopped bothering about equipping the defense amulets or what have you, and just relied on +attack and +agility to kill everything before it could deal much damage. End of game was very easy and anticlimactic: I had 3 large health potions and 3/2/6 mana potions left over. Boosting your agility means you attack so fast you interrupt your spellcasting, but then again I don't think I ever used attack spells past floor 50. So for a simple game with a few too many flaws, 3/5 stars.
Additional levels or some sort of infinite mode would be nice - once you have all the upgrades even invented challenges are a pushover. For instance, level 15, you can use cut down + adoration to put out a temple on all 6 high ground spaces, and they'll defeat everything without you casting a single additional spell. You can also beat the level with unupgraded towers only, with only towers of a certain type, with 3 crypts...
Overly gory, sounds are stolen from Warcraft II, and the fullscreen animations (and worse, sounds + picture) distract from the game. This has been done at least twice before, and I much prefer the earlier approach of making the pieces actual people and animating both moves and captures on the board itself. 1/5
re: EmmetNervend: That's a ridiculously harsh criticism. This is far better and more ambitious than most people's first flash games. Surprise, someone's first game didn't create a new genre and have professional graphics.