first boss for Rico (indestructotank) is deathly boring. I don't know if there's some way to force it to fire those energy balls, but my game is lasting forever because it only fires the energy balls (which you reflect to hurt it) once every seven hundred attacks.
What seems immediately obvious to me (and to technom22 down there) is that while the game itself could be okay, and the art looks great, it's terrible to mix the two. Not only does the 'gameplay' part cover the artwork, but the player has to focus on a single point and misses most of the art.
And again with the left & right sides of the top square of the right column on level 10. These should be made growable or changed to look stony. Anyway, confusing, but not enough to lower this game below a 4/5. Nice music too, by the way.
hm, or maybe it's a problem with vertical grassy walls not always growing plants? There's another one on level 9 that's not doing anything (the right side of the hole on the bottom). The left side grows fine, but the right won't register.
It would be nice if there were an option to cycle through adjacent walls. I'm trying to get the key on level 6 and I can't because plants keep growing from below my cursor rather than from the right of it. Apart from that, really great art and a creative concept.
Infinitely respawning money bushes - dumb. Having to scroll down the alphabet instead of typing - dumb. Not even being able to loop from A to Z when doing so - dumb. Bug where you have to unequip the package to enter the castle successfully - irritating.
Hey, it said I'd get infinite lives after I walked through the main part of the game, hell, a bunch of random crap, a picture of a deer, a black screen, and a light at the end of the tunnel. Then I started again, wandered around, and died. WHERE'S MY INFINITE LIFE, MR. LAIKAFAWKES? WHERE'S MY INFINITE LIFE?
Nathineil: I agree mostly, I'm giving it a 2/5. I assume the bonus stage was grey for both of us because we didn't get all the bonus items, 1 for each level. I didn't notice it until a couple levels in... if that were made more obvious, and the story were extended to make it more interesting, I would call it a decent 3/5 kids' game.
That was tons of fun. It would be nice to make it a little longer though, or add the option to keep playing for fun. If I had realized the game ended after wave 30, I wuld have tried to give Maurice the (final?) $17,000 upgrade instead of building walls everywhere.
Bit odd that it doesn't give you the predicted path when you aim for the side, but perhaps that makes it more challenging considering it gives you such detail when aiming for the balls.