I had the game at 5/5, but I keep dropping it as I get to "guess what the trick is this level" levels. The lack of text becomes a great annoyance at times, especially when it is unclear whether you are missing something or just got a bad random draw, such that the bonuses you need to survive do not appear until after it is too late (if at all).
Enhanced mode is brilliant. Adventure mode is marred because both parts of the third mission require luck. You can easily have too few missiles for victory to be even theoretically possible.
Interesting. A problem is that most levels quickly become "survive five seconds and you win." Getting the pattern on level 21 is a worthwhile challenge. I liked having the wave gun.
The planet physics were adjusted so that the more massive planets did not have an overwhelming effect. Was that adjustment made to the suns as well? If not, that would explain the "massive pull into sun" effect that many of us are seeing.
I should clarify that comment. Sometimes, a tap to the side will send me inching in that direction. Other times, he will take off running and keep running for a second or more. This makes some things...difficult.
For the 100 and 10k, it is helpful to plan a maze for juggling with more than two possible exits. During flying levels, use the third to group everyone back up who had spread out. Also, it is all about bash, swarm, and boost towers, with snaps for the late-game flying enemies. Now I just need to get the upgrades/timing right on my snaps to beat those last bosses. I keep ending with 18 lives, grr.
As others have said, the game is entirely luck, and the random number generator being used seems perverse. I went an entire game winning only three fights, no matter how large my numerical advantage. Face-stomping because your 1 beats a 4 consistently is not a good system either.
Remember those old adventure games where you would walk through a door and falling rocks would kill you because you did not pick up a bucket two rooms ago? So you reload, get the bucket, walk through the door, and die because you did not immediately take one step to the left (but not three steps). This reminded me of that a lot in parts.
I might have enjoyed the game except for the badge. The force fields level is awful, largely due to the force field physics. They are not entirely consistent, and they can even break -- I once got wedged between two (somehow), which shut off all vertical movement until I used the menu to exit, so I could just roll right and left indefinitely. Fighting the annoyances in that level spoiled it for me.
Amusing, but there is not much of a learning curve. Send some little guys to build up money, then send a batch of the best. As money comes in, it becomes a huge continuous stream of the best that causes massive slowdown as you get 200+ units on-screen.
Fun idea though. With more opportunities for strategy and something to prevent the slowdown that comes with massed units, this could be a top game.