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Zuf0601's Comments

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Reactor Incremental

Play Reactor Incremental

Jan. 30, 2015

Rating: 25

Loaded up a few seconds after the new build and everything exploded; lost billions of money. Oh well.

Frontier

Play Frontier

Jan. 30, 2015

Rating: 1

*Finds mithryl armour on very first walk* Aww yiss

The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 22, 2015

Rating: 4

I absolutely loved the first one and this sequel is already amazing. It's also good to see that there are still updates. Here is another suggestion: Add an option to change to the relevant inventory item tab when clicking on an equipment slot.

Mytheria

Play Mytheria

Nov. 28, 2014

Rating: 190

Kinda fun and strategic, but there is an imbalance in cards strength. Some cards are almost counterproductive (e.g. cards that sacrifice creatures to regain health - waste of cards and cost). Other cards such as drain life and ward of life are quite powerful for their cost. Now if you'll excuse me, I'll be making a deck with 5 drain lifes.

Mytheria

Play Mytheria

Nov. 28, 2014

Rating: 0

Going first seems too overpowered in this game. The extra turn of development is a huge advantage. Or did I miss something?

Beyond The Universe

Play Beyond The Universe

Nov. 23, 2014

Rating: 12

It would be nice if we could still get tooltips for purchased upgrades.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 16, 2014

Rating: 2

Hooray for backpack improvements! You're one of my favourite devs!

Disintegration

Play Disintegration

Nov. 16, 2014

Rating: 5

Needs zoom in.

RADE: The RADICALLY Authentic Dogfighting Experience

Play RADE: The RADICALLY Authentic Dogfighting Experience

Nov. 16, 2014

Rating: 0

There should be a key to slow down turning, or maybe a key that locks an axis. Otherwise the plane rolls around too much.

Epic Pizza Quest 64

Play Epic Pizza Quest 64

Nov. 16, 2014

Rating: 2

It is quite easy to fall off of the edge of the map. You should fix that.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 14, 2014

Rating: 2

Awesome game and it's great how you're responding to feedback! At the moment it looks like the inventory needs some improvement. Is it possible to make it less glitchy-looking and allow for swapping items?

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 14, 2014

Rating: 2

"You are under attack! Fight or flee!" Uh oh... Oh wait, breakfast, yay!

Curse of the Red Ninja

Play Curse of the Red Ninja

Nov. 13, 2014

Rating: 2

Day 326: Still trying to find the purpose of this game.

Endless War 7

Play Endless War 7

Nov. 12, 2014

Rating: 100

An issue with all the games in the series is at the start of the level most if not all of your allies rush ahead and get killed, leaving just one guy with decent dodging skills (the player) who takes out the rest of the enemies in hit and run/hide attacks. It would be great if there were more slower-paced but drawn out fire-fights between two groups.

Idle Conquest

Play Idle Conquest

Nov. 12, 2014

Rating: 5

How about some sort of 'raid' system that you can spend troops on? For example, you can send certain amounts of groups to attack small areas for more rewards and influence (not like conquering entire lands). Since most of us have many excess troops, something else to spend them on would be good.

Loot Hero

Play Loot Hero

Nov. 11, 2014

Rating: 2

Solid game, could be improved in some ways. For some reason, item comparison doesn't work for all items. It would also be great if there was a way to trash one item at a time.

Dodge!

Play Dodge!

Nov. 11, 2014

Rating: 1

It seems unplayable. The buttons are blacked out and when I manage to start a level I can't move.

Eggs Will Explode!

Play Eggs Will Explode!

Nov. 09, 2014

Rating: 1

I had more fun trying to make the eggs float off into the background than catching them in the bucket.

Rollball

Play Rollball

Nov. 09, 2014

Rating: 0

I wish it was possible to see more of the level at once.

Idle Recruit

Play Idle Recruit

Oct. 28, 2014

Rating: -5

There definitely needs to be a bonus for the number of recruits recruited.

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