I absolutely loved the first one and this sequel is already amazing. It's also good to see that there are still updates.
Here is another suggestion:
Add an option to change to the relevant inventory item tab when clicking on an equipment slot.
Kinda fun and strategic, but there is an imbalance in cards strength. Some cards are almost counterproductive (e.g. cards that sacrifice creatures to regain health - waste of cards and cost). Other cards such as drain life and ward of life are quite powerful for their cost. Now if you'll excuse me, I'll be making a deck with 5 drain lifes.
Awesome game and it's great how you're responding to feedback! At the moment it looks like the inventory needs some improvement. Is it possible to make it less glitchy-looking and allow for swapping items?
An issue with all the games in the series is at the start of the level most if not all of your allies rush ahead and get killed, leaving just one guy with decent dodging skills (the player) who takes out the rest of the enemies in hit and run/hide attacks.
It would be great if there were more slower-paced but drawn out fire-fights between two groups.
How about some sort of 'raid' system that you can spend troops on? For example, you can send certain amounts of groups to attack small areas for more rewards and influence (not like conquering entire lands). Since most of us have many excess troops, something else to spend them on would be good.
Solid game, could be improved in some ways. For some reason, item comparison doesn't work for all items. It would also be great if there was a way to trash one item at a time.