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it would be good to set what we need to do to win 3 stars... I winned a level in 0.30 seconds and got only one star... I retried and conquered evertyhing, took more time, only 2 stars...
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My issue is that anything but barracks generally isn't a good idea. I love the game though. I rushed everything with optimally increasing my barracks as fast as I could. I think I only built a lab once, and I for sure never built a fortress.
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I think it's impossible for above level 9 til' the end to be full starred, developers, can you fix the game or give us hints? the game was all fun but I think the stars are unfair. 3/5
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The lack of an upgrade system really hurts this game. It was fun for maybe 15 or 20 levels but got pretty stale without feeling like I was gaining anything.
3/5
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Final level seems impossible, until you figure out the secret. You just have to bum-rush the big pirate jelly as early as you can with ~200 jellies. The speed boost helps, but the most important thing is that the enemy doesn't get the defense up. If you get lucky on the timing, your ball of jelly over 100 strong will impact just as the big pirate sends out a wave, which basically wins you the stage outright. As soon as you get the pirate jelly, all the enemy buildings will empty themselves trying to rush for your barracks, which leaves you plenty of room to take over the forts and labs.
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The game seems to give you stars based on how fast you finish the level.
Anyway, this is a great game, had a lot of fun completing it in one sitting. Too bad the dev seems to be dead right now, since a sequel would've been really cool.
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Maybe in the near future you could add a multiplayer because 1. I love this game and 2. When was the last update? Thanks!
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The early levels are pretty fun, but the later levels are often just bullshit where the enemy has to many extra resources to start with it becomes nearly impossible to win unless you have some way to cheese the level.
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Aaah! That last level was so hard and stressful, I loved it! I had to restart it literally dozens of times. The strategy behind the games and levels was so fun: I loved trying to figure out what the strategy was for each level. It was basically a puzzle game, in that way.
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For level 45, take over the labs - keep these full of jellys and proceed to poison the enemy forts. Once you have only the main supply orb left to beat, move all your jellies to a fort/lab close to the supply orb and send them all at once (multiple hits give the orb time to recuperate, hitting it with 1 big move, doesn't allow it any time to recover)
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Any tips for level 45? Had those labs of Red but then I couldn't take over his main supply orb, seems protected against take over
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if im gonna be honest, its usually best to go after red ASAP
red seems to always make a freaking lab and poision or freeze your building
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Just a quick note for those going for the hard badge, you just have to beat level 75, not all 75 levels. You get a few skips so use them wisely.
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I thought the control interface could use an improvement. Am I the only one trying to drag a select box around jellies, but clicking outside of the game every time? Please check how it's done in ControlCraft, I really liked its interface. Double-clicking so many also tires the player imo, you could set some shortcuts keys. Other than that, pretty neat game, very challenging.
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;some levels are unplayable because three opponents team up against you.,,,played ten times in a row still loose, to miuch dificulty or me
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Level 58, I start charging freeze first and the enemy still hits my lab with a freeze before I can use it EVERY TIME. I realize that hard is supposed to be hard, but surely you could make it difficult without such blatant cheating.
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What is this scoring system?? Jellies left TEN THOUSAND SIX HUNDRED AND SIXTY, upgrades 560, enemies killed 2758, and time taken 10:29.
I'm calling bullshit on your scoring system
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Nothing more satisfying than crushing you opponent with a single, vastly overkill, 1000+ blob of shit you've piled up for an hour
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lab is ridiculously op, like whoever gets a lab first wins, period. soon as the other teams lab gets frozen its over. there is no come back. in fact, frozen is arguably the most powerful spell in the lab. poison is stupid due to no end, once a blob gets poisoned, its over. control is literally the only one where a comeback is possible.