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Interesting, very good artwork prehaps a little short for my liking but a worthy sequal to the first...waiting for the third now :)
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I like getting more of the story, but the 'game' (feels like a visual novel) was clearly made with full knowledge of what to do next in mind. There is no indication that perhaps you should pick the lock (except there's nowhere else to go), and -zip- that tells you you should try to bribe the woman to speak further. It's a good thing there was a walkthrough, else I'd never have gotten through. Lastly, it'd be nice to have a visible differentiation between "you're going to change scenes if you click here" and "here's something to fiddle with". It was unfun enough pixelhunting without that thrown in, on top.
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Ooooh, things are getting more and more mysterious by the minute.
Just who or WHAT is Aurora?
Considering the strange things that happens whenever she comes to a town, you just have to wonder if she's hiding a very dark secret.
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When i first clicked the game it didnt load. So irefreshed the page and it loaded fine. HumanDecoy, did you seriously wait 3 hours for a game to load?
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The art and music drew my attention, the story kept my attention, and the shortness of the game and the relative sense of the game kept a casual player like me interested after getting stuck the first time.
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Little captions with item descriptions would be nice. It's difficult to figure out exactly what I'm supposed to use when I can't tell what I've got.
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Could I possibly get the intro song. I must say I love it. Also the game was actually quite good. I had a bit of trouble here and there, but I figured it out in the end without using the walkthrough.
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@ psychofruge, in the room with the skeleton, click the floor boards and you find a chest, then put the code from the note you got from the book, to open it and get a gun
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Does the dev think that all something needs to be entertaining is a cliche "dark and mysterious" atmosphere? This had no real story worth mentioning and the puzzle aspect of it was unengaging to say the least. This one was just a waste of time.
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Oh ya, im a supa macho man, im gonna put this anvil on the shaduf. I obviously dont have the strength to break down the doors *pffft* im gonna take my oil lamp in a dark damp cave and hope i dont get raped by sewer monsters
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Good music choice. The game builds a sense of tension. I love the American western/Gothic fusion. Great art style!
I wanted it to be longer. The ending was too abrupt.
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Okay... I'm usually not one to nitpick over these things but... really? The locked gate at the top of the ladder? He can't just jump over that? Seriously? I mean, there's a point where it just gets too silly...