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Comentarios y reseñas de juegos
Jun. 18, 2018
Too many WebGL crashes for me to consider this interesting long term. Even with the graphics completely disabled it crashes by wave 1500 or so on Easy, and on like 300 something on Hard. Neat concept though.
Mar. 25, 2015
Fantastic idle app - minimal UI, and yet everything that needs to be known is prominently displayed. The various options to enhance the display even further, such as the scroll locking and ability to easily change number or time format, make it all the more appealing. As others have commented as well this is additionally great due to using significantly less system resources compared to some other idle apps on Kong. The 5/5 I give this does not do it justice for me, and makes me re-think the 5/5 I have given some other things on this site.
Aug. 13, 2014
I don't mind the game being in the same spirit, but this uses literally the same building price formula as Cookie Clicker. Price = Base Cost x 1.15^N (N = Number of Buildings) I can see wanting to make your own version, but taking literally the same formula seems a little ... direct.
May. 22, 2012
Ghost units automatically lower my rating of this game by 2. They almost completely invalidate the benefits from leveling up aura, so for someone who has spent the majority of their level ups on aura upgrades it's a real kick in the teeth. Those who upgraded food/mana more are fine since they can either generate more troops to deal with the ghosts, or cast more spells to deal with them. If you went for aura? Time to replay levels until you can get over your aura handicap. Not cool.
Jan. 19, 2012
There should really be a way to load the game from the death screen, rather than return to the main menu. Other than this, it's pretty much perfect.
Aug. 27, 2011
Yes, some people occasionally do read that. (Though only when interesting photos or footnotes like that are added)
Jul. 21, 2011
Hotkeys would be great for the power ups. That or the ability to upgrade magnet range as one of the top comments says. Otherwise pretty fun.
Mar. 10, 2011
Scratch that, just saw the button. My mistake!
Needs mute button or volume slider. Hard to rate the game fairly when I need to mute my entire browser just to play it.
Feb. 13, 2011
Very interesting game play. I love the concept and how it all fits together, but without a specific goal beyond just "earn points," it falls a little short. Adding in a mode with specific objectives would be pretty interesting. All in all an easy 4. Could be a 5 after some of the proposed additions in the description.
Jan. 29, 2011
Repeatedly getting the initial green blobs when you're in the middle of trying to merge USBs is disappointing to the extreme. Haven't been able to make it past here. 3.5/5 due to, what feels like, luck based nature of this.
4.5/5. Those borders are so bloody irritating. :(
Jan. 07, 2011
Mage class is pretty much the only way to go. They do more damage, get better healing, etc. Not all that fun because of this aspect.
Dec. 17, 2010
3/5. +5 for concept and execution. -2 for level 28. Level ... 28. All of my hate.
Nov. 06, 2010
Easy 5. Kind of annoying how the most difficult enemy in the game are those damned zombies that run up and throw their head, though. So annoying to kill, and turret is so useless later on vs. anything but stage 1 zombie. I'd usually have to prioritize killing head throwers over killing anything else, even freaking golems.
Nov. 05, 2010
Why is it so hard for games to add volume sliders? I want to hear your game, I just don't want to have to lower volume to my entire browser so that my ear drums aren't blown out.
Oct. 04, 2010
Why does it seem like nobody can ever add a freaking volume slider to games on this site?
Dec. 30, 2009
Remake an old game without any new additions at all, get $1000. Fair.
Dec. 22, 2009
5/5 I love those force push ice blocks. It's a shame they didn't seem to last that long!
Dec. 21, 2009
5/5 would play again. Even more interactive than AKS2 and better graphics too.
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