Aeroplane Parking 3D

Aeroplane Parking 3D

por nowgamez
Marcar juego
Loading ad...

Aeroplane Parking 3D

Valoración:
2.6
Lanzamiento: September 01, 2014
Última actualización: September 01, 2014
Desarrollador: nowgamez

Etiquetas para Aeroplane Parking 3D

Descripción

Aeroplane Parking 3D es el juego más nuevo en Unity 3D disponible. Elige entre 5 aviones diferentes, cada uno con 3 colores distintos, y juega 10 niveles diferentes. Al completar cada nivel desbloqueas el siguiente. Después de aterrizar el avión sigue las instrucciones marcadas en el suelo. Puedes elegir entre 3 ángulos de cámara diferentes. Mientras ruedas, ten cuidado con otros aviones, coches y barriles. Estaciona tu avión en el área iluminada. Después de cada nivel puedes elegir otro avión. Pon a prueba tus habilidades de estacionamiento ahora mismo.

Cómo jugar

Flechas para conducir. Usa el ratón para cambiar de marcha.

Comentarios

0/1000
XBOX360console avatar

XBOX360console

Sep. 01, 2014

1
0

"Crashed".... cool... but why they show a plane in the air taking fire.... because i crashed into land.... thats loling!

TheLarethian avatar

TheLarethian

Sep. 01, 2014

1
0

PS.: It would be nice to get some special reward at the end. Like when you finish, the game tells you "Try this awesome plane especially made for winners!". Currently it is just "Congratulations.". This makes me feel like: "Okay... I did it... And now?". Keep your players interest even after the game (at least a bit) and reward them CLEARY visible.

And here a potato as excuse for the long post:
http://oregonrural.org/wp-content/uploads/2010/10/Potato.jpeg

TheLarethian avatar

TheLarethian

Sep. 01, 2014

1
0

The Plane-Stats: WHAT are they supposed to mean? Why is one plane better than another? I have no idea.
And one last note to obstacles. Obstacles are cool. Without obstacles, you wouldn't have a game. But planes driving straight through obstacles to suddenly appear in your path are extremly uncool. Why am I the only one on the whole airport to die from touching a fly, while others can noclip through the world?
TL:DR I give this game a 3/5, because often you die without a visible reason (aka to fast in Game-Overscreen to see your error), the invisible walls are limiting, the obstacles are sometimes nearly impossible to notice and the plane-stats are never explained.
Please don't feel like I hate your game. It has great potential. Currently though, there are a lot of flaws which need to be fixed. If you do so, I will reevaluate the game.

TheLarethian avatar

TheLarethian

Sep. 01, 2014

1
0

And your lovely roadlights. It is nice to see how you placed them by hand along each roadpiece, but in a ranking, they would be my No. 1 death-cause. Okay, I often tried solutions of the road, but the third airplanes' engines are so low they collide with the roadlights. It is nearly impossible to dodge a pole on the left while not leaving the street with the wing on the right (at least sometimes). Other planes had their wings so high up that they even could ignore crates and barrels (I'm speaking about Plane No. 2). This was also the plane which I used during the whole game, as I had the best performance with it.
Speaking of my performance, what are the timelimits for three stars? When I play such a game, I expect to get three stars when I follow the track while cutting every corner, never breaking ect. NO, NOT IN THIS GAME! Basically the only way to get three stars in later levels was by leaving the track and skip half the race. At least show me how fast I have to go.

TheLarethian avatar

TheLarethian

Sep. 01, 2014

1
0

If I die, I want to know why, where I was hit and how can I avoid it next time. Often, the game jumps with no visible collision from the play-screen to the gameoverscreen, because the collision happened below the wings or the body of the plane. This feels like some kind of unecessary punishment, and will encurage Players to leave the game early.
Also, some levels allow free roaming, while others don't. It is however not possible beforehand to see which level falls in which category. I managed to do the last level in 35s by simply ignoring the roads and driving directly to the target (FYI, it's simply dead up ahead). Other levels would have allowed me fast solutions aswell, for example by cutting corners, if my plane wouldn't suddenly have stopped for no apparent reason. If you insist on having walls, place them.